An American Writer's Thoughts on Japanese Animation

Seasonal Selection – 86 Episode 3

I hope you enjoy slow burn drama over any general expectation of action. Frankly, I kind of appreciate the approach… at least when there’s been a second cour announced. If we were only getting a single ordinary-sized season I would be a little bit concerned about the pacing. That said, I do think it serves a solid purpose for what I believe the show is trying to accomplish.

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Metal Hands & Human Hearts – Violet Evergarden Spoiler Review

Violet Evergarden is one of those shows that you’ve probably at least heard about if you’re the kind of person who’s reading this blog. It’s fairly recent, the anime releasing in 2018, but it caught just about everybody’s attention and generally in a positive way.

And yet I went into this show basically unspoiled. I heard a lot of people talk about how good it was, but very little about the content. I wasn’t even certain, from what little I was made aware, if Violet was actually human or if she was some kind of robot. There might be a reason for that confusion.

In my opinion, there are two things that are really worth the hype in Violet Evergarden – the titular character, and the setting. Let’s start with those.

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Fire Breath to Warm the Heart? – Miss Kobayashi’s Dragon Maid Spoiler Review

So, you want a “Feel good fanservice” sort of piece – something like Helpful Fox Senko-san – but want it to be a little more high energy, like a traditional comedy. An odd wish, but there’s just the show to grant it: Miss Kobayashi’s Dragon Maid!

The concept is about what you’d expect from the title. An overworked office worker, Kobayashi, finds herself the subject of the attentions of Tohru, a dragon, who assumes human form in order to serve as Kobayashi’s maid. Hijinx ensue, especially because Tohru may be unclear on concepts like how humans live and what maids are, while being a dragon with titanic destructive power.

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Seasonal Selection – 86 Episode 2

Plot 101: Introducing some more of our main story. Honestly, one thing I’m enjoying about 86 is how it’s been building up the world. In the first episode, we got hints and questions. Here we get answers, but also more hints to hook into for the future.

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Don’t Toy With Me, Miss Nagatoro, Episode 1

So, every season, I try to watch one show and report on it, episode by episode. Sometimes these shows have been pretty decent, other times they’ve been bloody terrible. The main qualification is that the show has to be something new, not a second season, sequel, or anything like that. I’ve tried to reach for originals sometimes, but I’ve also done adaptations. This season, I said to myself “Well, I got through Ex-Arm, one of the worst shows I’ve ever seen, clearly I can take on anything.”

I was wrong. I was so, so wrong. Suffice to say, I will NOT be watching through “Don’t Toy With Me, Miss Nagatoro” as my Seasonal Selection for Spring 2021, but having watched the first episode with the intent of doing so, I feel I would be remiss if I did not at least report on what I’d seen.

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Misery & Redemption – The Rising of the Shield Hero (Season 1) Spoiler Review

Isekai is something of a touchy subject. It’s a simple concept, turned into a complex genre, which has then gained something of a bad reputation. And, I have to admit, the reputation is not entirely undeserved. Modern Isekai shows have a very tight list of genre tropes and expectations, which is why I called the genre complex. There are a ton of things that go into the common perception of an Isekai show. The style, the feel, the harem, the cheat ability, the power fantasy. And despite the fairly strict formula, these shows are everywhere. They’ve been mass-produced in recent years, and to an extent the torrent is still ongoing. With that kind of volume of shows that are so massively similar, it’s inevitable by Sturgeon’s Law alone that the average quality is going to be on the low end.

Perhaps because of this, most Isekai shows will have something about them that’s a good-faith attempt to be unique. They don’t have a lot of room while remaining perfectly in-formula, though, so in addition to a battery of ‘unique’ cheat abilities, you get shows that pick an element of the formula and either subvert it, or at least attempt to sell themselves on subverting it. KonoSuba, as a parody, is sort of the model for subverting just about everything, but more will just pick a trait. The Harem might be subverted by leaning more into romance, or the Power Fantasy might be subverted by going with the “starts out absurdly weak” trope (though these characters often become broken strong very quickly with powers that follow the Magikarp growth pattern, itself not really being a subversion of the power fantasy).

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One in the Chamber – Danganronpa Spoiler Review

Death games are often difficult to get just right. There’s a real tension in how much you develop characters that must ultimately be killed, in how desperate the plight is, how you manage the danger for main characters that the audience knows ultimately have to survive, and so on. It’s a careful balancing act of sympathy and threat, of gore and hope. If it’s done well, it can be amazing. Mirai Nikki is an experience, a compound cat-and-mouse game that’s (on the whole) a joy. If it really fails, though, it can be an absolutely abysmal viewing experience. Magical Girl Raising Project, for instance, doesn’t know how to spend its time or when and where to actually build characters, and is a failed show largely because of how it didn’t manage the Death Game aspect.

In a sense, writing for a Death Game is more of, well, game design than it is ‘traditional’ writing. Or, if not more, that’s at least a skill it draws on. While I’m by no means as much a game designer as I am a writer, it is at least a lesser area of my expertise. There are many schools of game design, focused on different aspects, and not all of them are relevant. Competitive balance, for instance, doesn’t really come into play so much when you’ve got a script. What does is how to create a fulfilling “gameplay loop” and design a good player experience. Because, when you get down to it, the structure of a death game show is, by nature, a “gameplay loop” for the death game in the fiction. Assume the story’s main character is the “player” and work around that. Mirai Nikki has a good loop: Yuki is menaced by a diary bearer and has to kill or be killed with his current target, ending that scenario and initiating a bridge to the next. The formula gets shaken up here and there, but that is what the show comes back to. Magical Girl Raising Project teases what could have been an interesting loop (get candies-elimination) but never really gets you feeling it, as there’s only one iteration between when the consequences are made clear and when it’s never used again and Snow White never really has to “play”.

You’d think this would be a real asset for Danganronpa. This is, after all, a Death Game show based on a video game, so in theory they should have addressed the game design elements of a good Death Game in the source material, making it extremely easy to transport over to the anime, right?

Well… I do think the core understanding of the ‘gameplay’ elements may have saved the show, because it’s got a lot of problems all the same.

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A Forgotten Masterpiece – Keit Ai Spoiler Review

What if I told you there was an anime that was like the love-child of Your Name, Toradora!, and Noein, but actually predated all three? It’s a largely forgotten slice of weirdness and romance which you may have heard of but almost certainly haven’t seen: the near Urban Legend known as Keit Ai.

Nearly as interesting as Keit Ai itself, though, is the story of how it came to stand on the misty border of what can be confirmed as ‘real’, how it became known in the West, and how I was even able to watch it. So, if you’ll permit, I’ll take a little time to tell that story before diving into the show.

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