An American Writer's Thoughts on Japanese Animation

Misery & Redemption – The Rising of the Shield Hero (Season 1) Spoiler Review

Isekai is something of a touchy subject. It’s a simple concept, turned into a complex genre, which has then gained something of a bad reputation. And, I have to admit, the reputation is not entirely undeserved. Modern Isekai shows have a very tight list of genre tropes and expectations, which is why I called the genre complex. There are a ton of things that go into the common perception of an Isekai show. The style, the feel, the harem, the cheat ability, the power fantasy. And despite the fairly strict formula, these shows are everywhere. They’ve been mass-produced in recent years, and to an extent the torrent is still ongoing. With that kind of volume of shows that are so massively similar, it’s inevitable by Sturgeon’s Law alone that the average quality is going to be on the low end.

Perhaps because of this, most Isekai shows will have something about them that’s a good-faith attempt to be unique. They don’t have a lot of room while remaining perfectly in-formula, though, so in addition to a battery of ‘unique’ cheat abilities, you get shows that pick an element of the formula and either subvert it, or at least attempt to sell themselves on subverting it. KonoSuba, as a parody, is sort of the model for subverting just about everything, but more will just pick a trait. The Harem might be subverted by leaning more into romance, or the Power Fantasy might be subverted by going with the “starts out absurdly weak” trope (though these characters often become broken strong very quickly with powers that follow the Magikarp growth pattern, itself not really being a subversion of the power fantasy).

A significantly number of these shows, for all that they did find an axis to distinguish themselves on, don’t really succeed at escaping the Isekai quality doldrums. To an extent, it feels like they focus on the wrong thing. Having a unique bullet point on your outline isn’t going to make your show actually good. I don’t intrinsically care about an Isekai show just because “This time he’s really weak and needs to use his wits to assemble a powerful party to win” or “This time the main guy has an also-isekai’d girlfriend who’s taken away and he pines for/tries to rescue the whole show” or “This time the cheat power is modern tech” or “This time the MC is a girl”. I could care about any of those or none of those. What matters is putting in effort. You have to build a connection to your characters, make the audience empathize with their struggles, and show them going through a journey that the audience can experience through them. Along the way, since we’re talking about shows, you need strong visuals that tell and enhance the story through their imagery and motion, good choreography that expresses the action and emotion in each scene, and credible voice acting that convinces you you’re listening to a person undergoing the circumstances on screen and not some joker in a recording booth. These are the core details of good storytelling and good shows and they are all too often forgotten by works that try to ‘stick to the script’ or ‘stick to the script except flip it for this one thing’.

In short, cookie-cutter Isekai, like other cookie-cutter offerings, gets caught up in what it thinks it needs to do so much that it forgets the fundamentals.

And then, every once in a while in a genre that’s smothered in copycats, clones, and soulless imitations, you get a show that does it right. Something that has the fundamentals down pat and reintroduces its audience to a tired genre, revitalized to remind everyone why they liked this stuff in the first place. For modern Isekai, The Rising of the Shield Hero is that show. A show that, when you get down to it, plays everything in the lazy Isekai-Harem template pretty much entirely straight with a hint of edgelord, but that tells its story with enough pathos and core competence and uses some of its elements cleverly enough that you’d swear it turned the entire slate of genre conventions on their heads.

It’s also a show that was the center of a couple of controversies, but we’ll get there.

Naofumi Iwatani is your typical Isekai Protagonist-to-be: a young otaku in a kind of dead-end place in life, who it’s easy to suspect might not really be missed when he has to go save a parallel dimension, but who still isn’t too overwhelmingly pathetic. He’s spared the typical Truck-san welcome to fantasy land, and is instead sucked into a book he finds in the local library to find he’s been summoned to the Kingdom of Melomarc as one of the Four Cardinal Heroes who bear the legendary Four Cardinal Weapons. Naofumi’s weapon is, of course, the Shield, while the other three who appear beside him have the Sword, the Bow, and the Spear.

Naofumi at first fills the role of the typical Isekai Protagonist in Fantasyland, being wowed by things and, naively good-hearted, eager to help. His compatriots are a wee bit more mercenary (or more savvy), being sure to get a basic intro to the task (fighting off a malign force known as The Waves of Calamity) and asking about compensation. It seems to make sense pretty shortly, as after the four are able to talk together it turns out the other three all know this setting and story from video games in their home worlds. Which, it becomes evident when they bicker over the details, are not the same version of “modern Earth” as Naofumi or each other. One thing they do agree on, though, is that Naofumi drew the short straw, because not only is he ignorant of the mechanics he’s going to need, the Shield is unquestionably the weakest class.

This might also explain why, so far as it’s been seen, Naofumi gets some comparatively unkind treatment from the locals, up to and including the King. This is reinforced the next day when the Four Heroes are summoned to receive the folks who volunteered to become members of their parties (as the heroes interfere with each other’s growth if they fight in the same area) and Naofumi, the one who doesn’t have a legitimate offensive option to start, gets none.

Mercy (or so it seems) comes in the form of Myne, a gorgeous redhead who, when Naofumi protests the position he’s been put in, offers to defect from the Spear Hero’s prospective team to join Naofumi. Everything seems to work out with that, and Naofumi takes his starting stipend and a lot of advice from Myne, gearing her up (in a scene at a merchant’s shop where we learn that Naofumi can’t pick up any weapon but the sacred shield he can’t be parted from) and heading out to the fields to get a couple levels.

Yeah, levels. One of the really tired things that Rising of the Shield Hero plays entirely straight and yet weirdly makes work is that this is, in a lot of ways, a game mechanics universe – right down to game constructs that usually have no in-universe meaning like levels, parties, and even caps being well-known facts in the fantasy land into which Naofumi has been thrown. Naofumi even has a helpful HUD for his shield. In any case, they head back into town in the evening, have a nice meal at which Naofumi refuses to drink despite Myne’s rather pressing invitation, and Naofumi goes to sleep.

Come morning, Myne is missing and Naofumi has been robbed of everything but the clothes on his back. The palace guards storm in and while they seem extremely standoffish in their haste to bring Naofumi to the castle, he goes along willingly, worried about Myne’s absence and the robbery until he finally gets there. Held at halberd-point, he’s informed that he stands accused of attempted rape, with Myne weeping openly and telling a fake story about how he tried to force himself on her and how she went running to the Spear Hero’s nearby room for safety. False evidence is even presented, in the form of a torn nightgown said to have been found in Naofumi’s room (when there was no such object when he woke up, robbed) and the King lets loose the fury. Effectively standing summarily convicted, Naofumi is made aware of his fate: he can’t be banished back to his home world because the magic that summoned him doesn’t work that way, and in any case the severity of his crime is such that (at least in the matriarchal nation he’s in) he’d ordinarily be put to death. Owing to his status as one of the summoned Heroes, though, he’s given what amounts to a stay of execution: stripped of all support he might have had, he’ll still be required to fight the Waves when they come. Naofumi is trapped in the game until he (presumably) dies playing.

The final jab to a horrified and uncomprehending Naofumi comes from Myne. As he’s ushered out of the hall, she sticks out her tongue and makes a taunting gesture, letting the audience and perhaps more importantly Naofumi know that this is a malicious frame-job on her part. And that blow is the end of the kind, naive, isekai dork Naofumi. From here on he’s quite reasonably a bitter and mercenary person who trusts no one without extraordinary proof. Once bitten, twice shy.

And now, sadly, we reach the first point where I would be remiss if I didn’t mention the apparent controversy around The Rising of the Shield Hero, Myne’s false accusation and how it’s handled. You can still find a number of articles from about when the show that was first coming out leveling some fairly serious accusations of misogyny and just about every social ill at just about everyone involved with Shield Hero – the fans, the studio, the director, and most especially the writer of the original material, who works under a pseudonym with their real identity not publicly known. There’s another issue that also ruffled about as many feathers as this jumping off point later, but I’ll get to that when we get to it.

For my part, I don’t think the author was trying to make a statement about anything related to the real world. I think they were trying to break Naofumi literally as hard as he’d break, and that they used one of the more classic betrayals of human literature. I’m not a biblical expert, but there’s even a story there with a very similar setup. Second, I don’t think anyone is supposed to consider Myne ‘normal’ or assume that her actions are representative of how anyone else would act. Naofumi does (at least at first) but part of the point of Naofumi’s early arcs is that his pain has blinded him, making him wrongly incapable of seeing or believing in the goodness of others. This is increasingly obvious as the show goes on, because it becomes ever more clear that Myne is actually our primary villain. She’s something of a cunning manipulator, but more than that she’s repeatedly shown to be both a complete sociopath and a compulsive liar, and more crisis situations in the show are the result of her greed and cruelty than have much of anything to do directly with the Waves. She’s about as representative of women as a more obvious psycho like Junko Enoshima, or any utterly unrepentant and irredeemable male villain is of men, which is in either case to say not at all.

In any case, Naofumi is tossed back out in the world seething and disgraced. Along his walk of shame to the gates, since he still needs to level up if he wants any chance of survival, he meets the smith who saw to him the previous day. The smith at first rebukes him, but on seeing Naofumi’s reaction thinks back to what he saw the previous day, when Naofumi was basically putty in Myne’s hands. Though the analysis is silent, we get the sense that he’s perhaps the one person with the right perspective to doubt the public story, and comes to the conclusion that one way or another Naofumi is probably innocent. He gives Naofumi a cheap cloak at least, and Naofumi, quite disinclined to take charity, promises to pay him back before marching on

From here, Naofumi gets himself into a little pattern. He may not have any offensive capabilities from his weapon, but he’s pretty hardy against anything resembling damage, and basic punches and kicks are enough to take out the noob monsters (toothy animate balloons) just outside the capitol, letting him gather low-value materials to both upgrade his shield and pay the bills. For the latter, the majority of capital merchants are naturally disinclined to deal fairly with him, but Naofumi changes their tune by subjecting them to some vicious balloons chewing on him under his cape (seriously, these things seem less dangerous than cats, but still not something you want your face shoved into) and reminding them that he’s already walking free for capital crimes so it’s pretty unlikely anybody’s going to bother him for generic thug behavior. Doing that gets him a fair due (mostly because that’s all he’s asking) from those who wouldn’t otherwise give it, and he’s able to both pay the smith back and support himself.

As an aside to all the D&D players in the audience, this is why “Bad Reputation” is a perk in Fifth Edition. Or at least what it might look like in action.

In any case, Naofumi is surviving, and even slowly improving at least his income as he learns how to harvest useful herbs and synthesize basic medicines, but he is sort of hitting the wall in terms of his combat abilities without any offensive support to take down tougher monsters in more profitable areas, and the next Wave draws ever closer. About at this point, Naofumi is approached by a flamboyantly dressed man with a giant grin. Seriously if you told me this was (classic) Doctor Robotnik as a circus ringmaster, I’d believe you. What he actually is, is a shrewd and surprisingly friendly guy who thinks he could do some profitable business with Naofumi. After all, what Naofumi needs is a party member who can fight for him, and this guy is a slave trader, able to offer Naofumi a minion who, cursed with a magical brand to enforce their status, will be literally incapable of disobedience, deception, or betrayal. Naofumi visits the slave market and is impressed by some of the higher end products, practically captive monsters, but his budget is much more modest than that, affording him only a sick little raccoon girl named Raphtalia. Young, weak, traumatized by a former cruel master, and pretty much at death’s door, she’s not worth a lot… but she’s better than nothing, so Naofumi makes the deal.

And there we get the second big controversial element of Rising of the Shield Hero for Western audiences: Naofumi goes ahead and buys a slave. Rational choice for the character in his position or irredeemable evil? And either way, is this something that’s acceptable to put in media?

Naturally, real slavery has often been one of the more horrific abuses humans have enacted on one another. And yet pre-modern societies across the world were often pretty big on one form of bondsmanship or another, all of which would probably be considered pretty awful to modern mores, even if only a few of the more bitter abuses typically get coverage in popular histories. Horrible or not it’s an inescapable element of the times for much of humanity from the dawn of civilization until now.

Personally, I don’t think artists are under any obligation to depict fictional worlds as we wish things were, free of hot-button injustices. Plenty of art comes from reflecting brutal reality, or even the dark end of possibilities. To be quite honest, the vast majority of our fictions take place in universes we shouldn’t want to live in because of how they’re torn by conflict or rife with cruelties, and when it comes to making such a world I feel that the scope of human experiences, including the very worst, and even beyond it need to be at the disposal of the creator.

Which brings us to asking how the element is used. In the kingdom in which Naofumi finds himself, slavery appears to be legal but widely distasteful, with a focus on the enslavement of intelligent or semi-intelligent magical creatures and “Demi-humans” (people like Raphtalia). The fact that the Slave Trader’s business, as friendly and helpful as he may be, is creepy and uncomfortable is fully on display.

But there is the issue that this horrid situation is pretty convenient for a character who’s supposed to be our main hero. He’s going along with buying a little girl with the intent of arming her and throwing her into combat. That’s not cool.

But… I think it’s handled pretty well.

First of all, the fact that Naofumi isn’t exactly a stable individual after his disgrace is fully on display. He’s not just garden-variety angsty: he has developed and to an extent continues to develop a seriously pathological worldview founded on mistrust and profit. He could be a spokesman for Planescape’s Fated, because he sure as hell sees only their warped and extreme Social Darwinist crab bucket philosophy as the truth even if he hates it. Sorry I keep bringing this back to D&D by the way, I guess if we’re stuck in a Game Mechanic ‘verse I have to use a game I like as a touchstone. In any case, Naofumi isn’t a role model, and it seems like he wasn’t meant to be, at least not until he overcomes some of the deep flaws he’s developed.

Speaking of the fact that he kind of hates the cruel and abusive world he sees… we get a lot of scenes of how Naofumi doesn’t actually pass on his suffering. When he extorts the merchants, all he demands is fair treatment. When he has Raphtalia, he treats her like a person who’s valuable in her own right rather than like a slave. The only reason his association with Raphtalia works is because Naofumi doesn’t take advantage of it. You could say that he’s perpetuating a harmful stereotype of a “good master”, but I’m go out on a limb and say that doesn’t come off as the intent. He may be a broken person who sees the magical slave crest as the only way he can trust someone to not stab him in the back anymore, but he’s still a modern person with modern mores and he acts on them – he never really treats Raphtalia like property, seeming to see the magic brand more as an insurance policy against getting burned again than anything else. Frankly, he treats her a lot better than he treats himself.

Third, as we get deeper into the show, we do see how much of an anomaly Naofumi’s kindness (grumpy though it may be) makes him in terms of slave owners, getting windows on other masters who, as natives, are probably more typical and who highlight that the system itself is cruel and unjust. It’s not sugar-coated as a whole, and is used as part of a general package of social ills for the native society (along with despotic feudal rule and the abusive power of a Church able to lean its weight on secular policy).

Finally, Naofumi isn’t allowed to benefit from his (arguable) misdeed unchallenged. Granted, he’s not really allowed to have anything unchallenged over the course of the show, but it’s kind of important here.

In any case, Naofumi is now plus one little raccoon girl. He nurses her back to health (trivial given his ability to synthesize medicines with his magic game mechanic shield), gets her fed and taken care of, indulges her wishes even when she doesn’t dare exactly voice them, and takes her to the one smith who kind of likes him to get her equipped right. During that visit the smith gets an even bigger clue that Myne was playing Naofumi (there’s a party mechanic that would let him share experience points, which she didn’t tell him about, claiming all the day one benefits for herself. The smith is able to tutorial him on it for Raphtalia.) and helps get them set up to… not take on the world, but at least not really get in trouble in the noob areas either.

After that, the two of them spend some time training and incidentally bonding. It’s here that we get to see that the old Naofumi isn’t exactly dead – he’s still nice to a fault in at least some circumstances, he just hides it behind a sour disposition. Raphtalia is a quick study (Game mechanics ‘verse, yo!) and the two of them start making actual headway while Naofumi’s connections in town – mostly with other merchants like the smith who find from experience they can trust him as a reliable associate – grow, helping him really stand up even if general perception still considers him a monstrous dastard.

We learn more of Raphtalia, how she lived in a village that was destroyed by the first Wave (which appeared before the Heroes were summoned and did untold damage until mundane forces fought it off), her parents killed before her eyes and all the other survivors enslaved in the wake, ultimately leading to where we found her. This comes up because Naofumi and Raphtalia actually try to take on a minor dungeon. Inside, they encounter a dog monster. It’s fairly strong and more importantly it looks a hell of a lot like the one that killed Raphtalia’s parents, causing her to lock up in utter terror. After realizing that she’s unable to fight despite his insistence and need, Naofumi orders Raphtalia to run and save herself, even though he’s likely to fall there without her. Of course, the threat of losing the first person who was kind to her since the death of her family galvanizes Raphtalia to action and we get the cliché where she conquers her fears and, in the process, dispatches the enemy.

Having come through that harrowing situation, some things stay the same – Naofumi and Raphtalia go through the same routines as before and seem to have a similar if slightly closer relationship. Other things have changed, though. In addition to having overcome her night terrors and such, Raphtalia’s no longer entirely interested in being offered toys, and wants to have the same meal as Naofumi rather than the kid’s lunch set that had enchanted her on their first visit to the restaurant. Oh, and she’s also gone from looking like a ten year old little kid to looking like a sixteen-to-twenty-something year old young adult.

This sudden metamorphosis from being kind of a daughter or little sister figure for Naofumi to more of a peer with what seems to be a burgeoning crush (underplayed well at the start, but the show does play its harem aspect straight enough in the end, like most of its isekai elements) is eventually explained to be a quirk of demi-humans: they may look like regular humans with animal ears and tails, but they are more supernatural creatures in tune with the game mechanics of the universe: improving their stats and level will cause them to undergo immense physical changes, including (in Raphtalia’s case that’s apparently not that unusual) growing up prematurely and swiftly as we see. In some ways, that’s a tricky thing to do right from a writing perspective. The transition from child to adult for Raphtalia, especially since her mind seems to age right along with her body, could have come off as introducing a whole new character if it was played poorly, but the scenes of her and Naofumi going through their daily routines together show how she’s stayed the same in a lot of ways as well as how she’s changed and help to maintain continuity.

Don’t tell Naofumi, though. He’s… kind of slow when it comes to noticing that Raphtalia has changed.

In any case, the time that’s been running out finally runs out, and the next Wave arrives. The other three heroes seem to have the boss on lock so rather than getting in their way and suffering their scorn, Naofumi and Raphtalia support the defense of a small town just outside the capital, saving the people and the few newbish guards that had been assigned to protect them alike, earning in at least the eyes of those present a new reputation of both competence and relentless honor. When the other three heroes fell the boss and the Wave ends, all four are summoned back to the capital for something of a debriefing. Naofumi doesn’t want to bother going at first, since he knows there’s no love lost between him and anyone in the palace, but the offer of a generous stipend convinces him to at least attend the stupid party and brood in the corner until he can get paid.

It turns out, though, that the visit may not have been such a grand idea, because Myne is still there to help make a scene, and she has the best ammo she could get: telling the Spear Hero that the lovely young lady Raphtalia is Naofumi’s slave. Yeah, for once she doesn’t even have to lie to start a mess. Spear Hero naturally takes quite aggressive exception to this behavior and Naofumi blows it off. Spear challenges him to a duel with Raphtalia’s freedom at stake, and Naofumi points out that, already without honor, he’s got nothing to gain by accepting and nothing to lose just giving that idea the finger. Unfortunately for Naofumi, the King decides to order him to accept, and arrangements are made. All things considered, Naofumi does frighteningly good – the Spear Hero is more directly powerful, being higher level and aligned with a weapon-like, um, weapon, but Naofumi has a broad set of skills and the hard won knowledge of how to use them to fight dirty. Victory seems near, but Myne interferes with the duel by casting magic at Naofumi, throwing it to her Spear Hero.

Naofumi calls out the cheating, but Myne uses wind magic, which is difficult to see especially when most anyone set to judge the affair probably doesn’t want to see it. Raphtalia struggles, but is hauled to have her ‘curse’ (the slave brand) removed while Naofumi… is not having a good day.

This is probably my favorite single sequence in the entire show, at least from the perspective of its cinematography. We see Naofumi’s vision of the world around him dim, leaving him in a dark place of his mind’s own makings, as he considers what it is to lose again. He believes, absolutely and without question, that Raphtalia will abandon him and leave him back at rock bottom. He let himself hope, and can’t handle his hopes being dashed again through a series of injustices and for essentially no reason other than petty spite.

In the pit of his despair and rage, he finds something. Glitchy words flash over his HUD – Do you hate this world? Do you want power? Naofumi’s answer is wordless but definite, and the mysterious force informs him that the Curse Series has been unlocked.

In the real world, Naofumi is writhing on the floor. It’s no big moment out there, he just looks like he’s stewing over his defeat, even though we know within he’s caught in an absolute tempest of nondirectional rage, hatred, and despair. Raphtalia, meanwhile, is having her slave brand removed despite her protests. The mark is erased with a little holy water, and Spear Hero hopes the pretty girl will be grateful for her freedom, only to receive a literal slap in the face from Raphtalia, and a damn good (if short) talking down that, whether it bounces off his dense skull or not, he needed to here regarding minding his own business. Then, with no compulsion laid on her, she goes right to Naofumi.

In the real world, this probably looks mostly like a quiet hug and the two of them leaving together, but that’s not what the audience sees. We’re confronted with Naofumi’s darkness within, and inability to see the truth even as Raphtalia forms a presence that tries to comfort him. She has to really struggle to reach him, and fight to break into the dark place where he’s isolated himself. When she finally breaks through, the light she brings with her (figurative but represented literally) is almost divine relief. Naofumi is moved to tears, in shock and disbelief, as he finds his trust unexpectedly rewarded and for the first time is able to shake his myopia and see Raphtalia for who she is, particular now, and what she’s become in his care.

He’s nowhere near healed (I mean, there’s that enigmatic curse series thing for one), but being able to really trust Raphtalia is a good start.

The next episode opens at the slave trader, as Raphtalia insists on getting her brand redone, despite Naofumi saying that she doesn’t have to. The Slave Trader comments on how well Naofumi has taken care of her (in his own way, citing her now-massive market value), but has something else interesting on offer besides: an ‘egg lottery’ that would let Naofumi cheaply buy the egg of some unidentified magical creature in a slightly obvious nod to Gacha elements. One’s cheap enough that Naofumi bites, willing to see what will hatch. From there they go on to the town they protected, where they set up to stay at the inn and for a little while at least run minor quests.

The egg hatches, revealing itself to be some kind of bird creature. It grows up quickly (thanks to Naofumi’s magic skills) into a chocobo sort of thing called a Filolal, and Naofumi uncreatively names it Filo.

Soon after, the Spear Hero and party roll up. They have the title to the town (the paperwork that makes the Spear Hero a landed noble with jurisdiction) and an insane, soul-crushing toll proposed by Myne on anyone entering or leaving. Naofumi wants to mind his own business, but grumps in Spear’s general direction about how absurd his demands are. It’s clear that the Spear Hero had no idea what money in this world is worth, but before he can finally use that cobweb-filled brain of his, Myne (also enraged on receiving a message from the so-far absent queen) steps in and makes a challenge of it, staking the rights to the village on a race between the Spear Hero on his royal dragon (a sort of riding velociraptor) and Naofumi on his Filolal. Naturally, the fact that such dragons are generally held to be the better and faster mounts isn’t enough, and she and her goons try to cheat Naofumi the whole way with magically conjured potholes and the like. Naofumi, ready for the inevitable treachery, uses his skills to avoid the hazards and manages to win anyway, a result enforced when the Queen’s Envoy points out that she noticed the real cheating.

After the race. Filo does her pokemon evolution thing again, transforming from the typical ostrich-like Filolal into a larger, chubbier form that does at least seem to be much stronger and swifter. And, if that wasn’t enough, it turns out that Filo now has another trick: the ability to shapeshift into a humanoid form, currently a little blonde girl with wings. After a fetch quest to get her a magic dress that will actually keep through transformation (like the Gacha moment, an actually funny nod to how things usually run in games), Naofumi begins traveling: in bird form, Filo is more than strong enough to pull a cart (and enjoys the exercise quite a lot), and there are more opportunities to be had farther out, with Naofumi getting in the good graces of merchant associations through his fair but mercenary attitude. Along the way he ends up helping quite a lot of people with his medicine trade and occasional adventuring. He even cleans up a mess left behind by the Spear Hero, who gave a town a cursed seed in order to solve a famine and didn’t stick around for it to turn into a giant plant monster. His deeds along this way, which he sees (or wants to see) as utterly transactional because he always gets paid somehow, earn him the nickname and new identity as the “Savior of the Heavenly Fowl”.

Also in this section we get the idea that the Harem trope is alive and well in Rising of the Shield Hero. They make a delivery in a hot springs town and we get a lower-deck section focused on Raphtalia and Filo, each jealous of the other (more Raphtalia of Filo but still) and looking to make some sort of overture for Naofumi while he’s resting, ultimately being stymied in their efforts, bonding some, and getting Naofumi something from the both of them.

And really, can you blame them? Filo is literally called out as having imprinted, and there’s no hint of reciprocation (and she’s childish enough she may not have a perfect understanding of what she means), while Raphtalia’s relationship with Naofumi has been the crux of a lot of development. It’s underplayed, I suppose, and the girls at least don’t go typical Harem Comedy on Naofumi (nobody’s beating him up for being dense – Raphtalia gives a pout face at worst – and he’s not walking in on the girls changing or falling onto their breasts) but the core interest is still there.

The “Savior of the Heavenly Fowl” reputation sees him called to another village where one of his hero compatriots has left a mess: a dragon was killed by the Sword Hero in the area, and its rotting corpse seems to be releasing a pestilent curse that sickens the townsfolk. Naofumi and company go out to deal with the body, but find they may have bitten off more than they can chew when it reanimates as a zombie dragon on being disturbed. The monster swallows Filo whole, which causes Naofumi to go berserk.

Literally and magically, this time. That “Curse shield” from before activates, wreathing Naofumi in dark flames and doing a number on the zombie dragon, while rendering Naofumi blind with his own rage and despair. Raphtalia rushes in and manages to pull Naofumi back to himself with choice words and a cooldown hug, but gets burned in the process. As the dragon falls, Filo bursts out of its gut (I guess there wasn’t much there to crush, digest, or burn her) and it seems like all is well… at least until it’s confirmed that Raphtalia’s burns from the Curse Shield can’t be healed without potent holy water, and that the only source of that is back at the miserable old capitol.

On the way back, the trio run into a random young woman, named Melty, who slipped her escorts to hang out with some Filolals and is now quite lost. She and Filo hit it off, practically forcing Naofumi to accept escorting her to the capitol, which is at least where they wanted to go in the first place. Mercifully, we’re spared the horrors of video game escort quests, and they drop her off without issue.

Before Naofumi can really get anywhere, though, he’s once again intercepted by the Spear Hero, who goes over the moon for Filo (not realizing she’s the ‘ugly bird’ Naofumi had before and is in fact insulting his ‘angel’ to her face) and challenges Naofumi to a duel in the middle of the town square. Naofumi protests the collateral damage, but Myne sanctions it… only to get shut down by the arrival of Melty.

We learn a couple of things really quickly in here: Myne is a princess of the kingdom (under her true name, Malty), but despite being the younger sister, Melty (also princess) is the heir presumptive, Myne having been passed over because their mother sees right through her elder daughter’s bad attitude. Filo takes bird form and makes the Spear Hero blast off like Team Rocket (for neither the first nor the last time) and Melty wants to talk with Naofumi about important business. Naofumi, however, doesn’t want to listen, having been screwed over by her sister and father far too many times to feel generous towards royalty.

Also not on Naofumi’s friends list is the Church. He does manage to get the Holy Water, but only after the low level priests try to cheat him, and later, when it turns out everybody’s level capped and he has to go back to have that cap raised, they outright refuse him service in the end. And the problems keep coming when Naofumi runs into the Bow and Sword heroes and has an argument with them – they charge him with stealing their quest complete rewards, and he points out that he’s been cleaning up the messes they thoughtlessly left behind (the dragon for Sword, starving peasants in the wake of a hero-led revolution from Bow) Sword actually seems to listen a little, but they both still hate his guts.

Things aren’t all bad: a group of soldiers from the village Naofumi saved in the last Wave wants to fight with him in the next one. He seems to blow them off, demanding they raise a lot of money as a pledge for him to take them seriously, but when they come back with the cash he instructs them to use it to gear up. He also visits the slave trader again, getting advice on what to do about the level cap issue. He offers that Naofumi could go to a different nation, since each one has a Dragon Hourglass (the thing the church here holds that counts down to the Waves and allows level cap upgrades) and many would be much better disposed towards Naofumi, seeing as the Shield Hero is a venerated figure for the demihumans (who dominate in some other lands even while being enslaved here) rather than a reviled one.

Yeah, it’s worth noting at this juncture that the distaste for the Shield Hero isn’t just Naofumi’s reputation and it isn’t just for being “Weak” like the other Heroes related – it seems there’s some serious race and culture divide that means the nation they were summoned to venerates the Church of the Three Heroes – the Sword, Spear, and Bow. So a lot of humans are predisposed to not care much for Naofumi.

The Wave arrives shortly. Naofumi and team defend helpless villagers again, but the Wave drags on for hours with the boss still up. With most of the lesser monsters cleared out, Naofumi leaves the continued defense to the NPC crew and rides off on Filo with Raphtalia to see what the hell is going on.

Naofumi finds the other three heroes having a disagreement. Still treating the situation they’re in like a video game, each is fixated on how that boss (a giant flying ghost ship) would have been taken down in their world’s version of the game, despite the fact that they all disagree and all seem to be barking up the wrong tree. Naofumi takes the time to process the scenario and with Raphtalia’s help exposes the true enemy, called the Soul Eater. It’s too much for the others, but Naofumi busts out the Curse Shield (having somewhat better control of it now, not that it doesn’t try to overwhelm his mind) and manages to mangle the creature with an overpowered new move.

There we go, folks! It took a while, but the Isekai Cheat Power is now in full effect. True, Naofumi’s Curse Shield is a little harder to use than many, seeing as it is associated with horrible curses and often brutal backlash, but it does still function like other “Cheat” abilities in the end, letting him take out enemies that should be far above his weight class. Recall, he’s stuck with the newbie level cap and had a slow start. The other heroes should theoretically know better what they’re doing and be drastically his better in terms of levels, yet they get repeatedly bested like a pack of chumps throughout this scenario, when Naofumi is left standing and fighting.

Speaking of which, after the Soul Eater falls, a third party finishes it off – a kind of scary woman with twin war fans who introduces herself as Glass, and an enemy of the Four Heroes of this world. She says some cryptic stuff and, after blowing away the others with her opening salvo, seems oddly appreciative of Naofumi as ‘the only real hero here’.

I’ll be honest, even though she’s clearly an antagonist, I kind of like Glass. She doesn’t have a lot of time to make an impression here, just the last act of one episode and the first act of the next, but she’s got a cool design, a solid theme, a fairly refreshing attitude for a show where most of the human antagonists have their disdain pushed to the maximum, and the right kind of mystique to actually make you want to know more about her, why she fights, and what she’s all about (rather than the kind of ‘mystique’ that sorts out to ‘actually boring’ or ‘pointlessly cryptic’.)

Though he can weather her attacks well, Naofumi can’t land a hit on Glass, and the fight ultimately ends due to the Wave’s remaining timer expiring. In the wake of that the King summons Naofumi to explain how he could be so strong, but Naofumi basically flips him off (despite Melty trying to get the two of them to make up, in a way that reveals she clearly has no idea how bad things were) and leaves the capitol, receiving on the way a warning and a token from a mysterious lady (actually the Queen’s agent we saw earlier) telling that the Church is planning some big move against him. Melty chases after and catches up to Naofumi on the road, trying to convince him to come back and make up with her father.

She doesn’t get far into her speech, though, before one of her guards tries to kill her.

Naofumi fights the guards off, but a little magical trickery means that the story that gets spread around with convincing magic “video” evidence is that Naofumi butchered the guards and kidnapped the crown princess, meaning his party is now public enemies #1, #2, and #3. They even concoct a story that he has a brainwashing power, which means that when Myne and the other three heroes catch up with Naofumi, they don’t believe Melty’s own words on the matter. The sword and bow heroes, though, are swayed over the course of the encounter to at least doubt what’s going on, between Naofumi’s own scrupulous fighting style and Myne’s flagrant disregard for her little sister’s life. Naofumi manages to pass on the clue about the church and escape with the help of more of the Queen’s agents, who invite Naofumi to head to her to meet in safety. He declines at first, still planning to make for a rival nation who presumably wouldn’t extradite anyone involved, but intense border security forces a change of plans.

On the way to her mother, Melty steers them to an actual good guy noble, who manages a population of free demi-humans and actually believes Melty and Naofumi. However, he has a much less kind neighbor who comes calling with the brute squad, arresting our friendly noble and ‘escorting’ Melty to his manor when she gives herself up to protect Naofumi, Raphtalia, and Filo who are still hiding. Raphtalia in particular seems very disturbed by this new arrival, and when they chase him down to rescue Melty and their noble friend (the latter of which the jerk noble is torturing for fun), it turns out that there’s a good reason: the cruel lord was Raphtalia’s former master.

Raphtalia rebukes him, and has the chance to strike him down as he begs for mercy.

Now, in this sequence we get a couple things of note. Throughout the show so far, Raphtalia has saved Naofumi from the darkness within. However, in this arc, it’s Naofumi’s turn to give some care and emotional support back to Raphtalia. While hiding from the brute squad, Naofumi keeps Raphtalia calm, and here when she’s considering whether or not to kill her abusive one-time master, Naofumi reminds her how she’s grown. He doesn’t tell her to not do it, as that kind of naive kindness isn’t really in his own character any more, but he does give Raphtalia the perspective to choose with a cool head what it is that she wants to do.

We also get an extended flashback to Raphtalia’s past, how she and her best friend were rounded up and purchased by the lord, how he beat and tortured them for fun while keeping them deprived in dark cells, and how they fell ill leading to Raphtalia being sold off. It’s a lot of sequence, and gives us grounding for Raphtalia and where she really came from that we didn’t get in the early episodes. Her treatment, and that of her friend alongside her, is viscerally brutal. It’s also got some good tragic irony – in her last days, Raphtalia’s friend pinned her hopes on dreaming of the Shield Hero (again, a positive religious icon in Demi-human populations), hoping to one day be saved, travel in his party, and perhaps even fall in love. You know, like Raphtalia pretty much did thereafter, even if Naofumi probably isn’t everything her friend would have dreamed the Shield Hero to be.

It’s also really powerful when (after resolving the issue with the lord – Raphtalia doesn’t kill him, but then he decides to attack her out of a sense of wounded pride, which ends with him going out a second-story window) Raphtalia returns to the dark and sealed slave pens. She frees one of her other old friends (who takes a moment to recognize her, seeing how she’s grown) and plenty of others… before discovering the remains of her best friend, who succumbed to illness and was apparently just left to rot in the cell she and Raphtalia had shared. The discovery reopens a lot of emotional wounds, even though Raphtalia must have suspected what she’d find, and we get the third Naofumi-Raphtalia note in this sequence where captain grumpy promises Raphtalia that her departure had meaning, admitting that she saved him from falling to darkness, not just magically via the Curse Shield, but as a person.

This whole sequence also brings me to something I wanted to address… tell me again that this show doesn’t acknowledge how horrific slavery can be, that it’s sugar-coating Raphtalia’s existence and experience. This part is absolutely gruesome, and shows what’s going on when there’s an actual native with actual investment in the system is involved. At no point is it ever implied that Raphtalia’s former master was acting in any way not in accordance with the principles of his world and nation. In fact, he’s shown to be particularly pious, suggesting that he’s part of core culture. And what he does, and I mean pretty much everything he does, is stomach-turning and horrifying. As it should be, given the material. No excuses are made here. If you’re still uncomfortable with Naofumi’s actions or how friendly and helpful the slave trader is, that’s fine, but it’s worth taking notice of a fact that the show tells a broader picture than it did in the first couple of episodes.

In a sense, this is why I do these long, involved, full-spoiler reviews. It’s possible for an episode or even a moment to kill a show, but it’s rare, and even if it does happen that way any show deserves the time and effort to view it in full and really digest it before passing judgment. Sometimes things are exactly what they appear to be, other times you discover more or at least gain a better perspective on why things are they way they are. It’s not, however, really possible to do literary analysis in good conscience on scraps. But that’s how it is done, in a rush to get a hot take out there into the wider world, to be the voice that really matters.

And I don’t expect the same diligence from a normal viewer. It may not be fair to judge a book by its cover, but if you’re judging a book by its first couple of chapters (or a show by its first couple episodes) and you find you want to put it down, go ahead and put it down. You shouldn’t invest your time in entertainment that doesn’t entertain you. But as a critic I feel the need to do better, and I hope that my reviews, shorter and more easily digested than an entire series, if only by a small margin, can provide perspective for when you might want to stick with something that starts weak or drop something promising.

Back to the continued trials of the Shield Hero, after the slave pens are liberated and the friendly lord prepares to go home with more people than he arrived with, it turns out that the cruel lord of the local area wasn’t quite dead after falling out that window. Bleeding and broken, he crawls to a statue that marks where a terrible monster was sealed away by a former team of the Four Heroes, who couldn’t best it. He invokes his church pendant and breaks the seal, unleashing the titanic T-Rex-like dragon on the world. It squishes him first but… yeah, still probably should have killed the guy when you all had the chance. None of the characters seem able to hurt it, but Melty figures out it’s focused on Filo, and together with Naofumi and Raphtalia, lures the beast out of town and away from where it could hurt people, preparing to fight it at a lake in the nearby woods.

They’re interrupted by a mysterious presence warning Naofumi to not use the Curse Shield, and then the arrival of the being that sent that message – a kaiju-sized version of Filo, the Filolal Queen Fitoria. She beats the dino-dragon pretty easily, but then has much to say to our main cast.

And, I’ll be honest and come right out and say it, I don’t much care for Fitoria or her sequence that follows.

Essentially, Fitoria serves as an exposition dump and motivator. She reveals that she is the way she is because, like Filo (who is special by the same token) she was raised by one of the Heroes in ages past. She explains that the Curse Series is corroding Naofumi’s soul when he uses it, and gives him an item that should hold back or halt the corruption. She gives us some cryptic talk about the Waves, and that there will be a choice somewhen between saving the world and saving the people, and that the latter is drastically harder, a route many have embarked on but none have seen to completion.

And, most critically, she says that the four heroes will need to work together in order to resist the Waves, and because of that if Naofumi can’t mend bridges and drag his comrades forward, she’ll just kill all of them so a new set can be summoned. Even in character this is treated as… a little crazy. Fitoria is ancient but she’s also forgotten a lot, and comes off almost like a broken robot, following her purpose even if she’s lost track of what any of that actually means for people. It could be interesting, but we spend two episodes with her pretty much blaming Naofumi for the fact that the other heroes hate his guts because he hasn’t attempted to reconcile over the pretty huge hurdle of “They think he’s a would-be rapist at least”. They didn’t take his word for it before, why would they have done so later?

In some ways, she’s kind of an opposite of Glass – technically a friend, but so overzealous, uncompromising, and in some ways unpleasant that it’s hard to like her.

In any case, Fitoria deposits Naofumi near one of the other heroes, as she senses it, declining to do something really useful towards her main goal like mediate the discussion to come, and sends him on his way. Meanwhile, the Sword and Bow heroes investigate that lead Naofumi gave them, which leads to them discovering something and then being attacked by a mysterious force that kind of resembles a nuke. Well, that’s interesting, especially since any heroes dying was also a fail condition according to Fitoria as the waves would become stronger with fewer heroes active and you can’t resummon one until they’re all down.

In any case, by process of elimination that means the hero Naofumi is being railroaded into an encounter with is, of course, the blockhead with the Spear who is disinclined to let him get a word in edgewise, much less heed any he does happen to say. He blames Naofumi for killing Sword and Bow as well, and Myne reports the church provided evidence implicating him, leading to a party-to-party fight that ends with Spear subdued. Before they can start to pull any of that apart, though, Filo senses something, and instructs Naofumi to put every possible defense between them and the sky. It turns out it’s all needed, because a massive attack, presumably the same one that hit Sword and Bow on their investigation, falls and leaves Naofumi, his party, and their defeated rivals at the bottom of a quite impressive crater.

After that, the true culprit reveals himself as none other than the Pope, wielding a magic weapon said to combine the powers of all four Cardinal Weapons and powered by the legion of faithful he has with him. The Sword and Bow heroes, not actually dead, arrive shortly after, revealing they were saved by the queen’s agents and that she’s bringing an army to deal with the Pope and his goons in short order.

The Pope goes through his motivation and reasoning, revealing that his goal was to remove the “Heroes” that he found quite disappointing given the trouble they caused and the sins they gave into, along with the monarchy standing between him and creating a ‘pure and holy’ theocracy. This especially bothers Myne, since she’d been in on a fraction of the scheme and thought she’d be put on the throne with the church’s help removing Melty. It may be difficult, bordering on impossible, to feel sorry for her shock that the shoe’s on the other foot, but the fact of the matter is the Pope’s still a problem, and moreso because he seals himself and the heroes and their parties into a magical barrier to fight it out without interference.

The heroes team up to take him on, but before they do Naofumi gets a good moment pointing out that he’s kind of right about their behavior, calling out the Bow Hero’s ego, the Sword Hero’s carelessness, and the Spear Hero’s… well, all of that put together and then some. The fight is well choreographed, with lots of opportunities for big swings in tempo, which is good because it does go on for quite a while. Ultimately, the Pope and his fake ultimate weapon are destroyed by Naofumi pulling out a new Curse Series power that nearly kills him in order to conjure a giant metal skeleton snake from the ground that swallows the Pope up and shatters his weapon in its jaws. I’ve got to admit, that’s pretty metal. The barrier falls and the queen arrives, arresting the Pope’s remaining followers and promising to save Naofumi.

After that, we get possibly the most satisfying episode in the entire show. The Queen, aware of what’s been going on, puts her husband and elder daughter on trial for their crimes. I feel a little bad for the king, since he’s given a sympathetic if poorly explored motivation and is clearly horrified by anything darker than “Disgrace the Shield Hero”, particularly when the charges of conspiring to assassinate Melty come up against Myne, but as for Myne herself… watching them use a slave crest as lie detector magic (because it zaps her with agony when she lies) and force her to confess all the horrible things she’s done in front of an increasingly horrified (or baffled, in the case of the Spear Hero. He’s kinda slow) crowd is pure schadenfreude. It shouldn’t feel good to see her essentially tortured in a public display, but when she’s quite literally doing it to herself with her continued and seemingly compulsive attempts to lie about how much of a monster she’s been, it’s hard to not smile. Again, schadenfreude.

The schadenfreude stops when the sentence is announced – Myne and the king are set to be executed. Naofumi watches, and it seems the schadenfreude isn’t quite doing it for him either as the guillotines are prepared. Despite everything he’s suffered, he’s still too softhearted to ignore Myne pathetically begging for her life, and steps in before the blades fall to suggest something else.

He’s going to make her regret it, though. Despite interceding out of what’s clearly a discomfort with the idea of executing those two, he plays up his alternative as the greater cruelty, forcing them to live with their disgraces. And as a follow up, he even has their names forcibly changed. Legally and functionally, the former king will ever after be known as “Trash” and Myne either “Bitch” or “Slut” (since she had her real name and her adventurer pseudonym, both of which are replaced). The queen breaths a sigh of relief, having intended to offer up her own life as an alternative if she was really going to be forced to execute her beloved husband and wayward elder daughter. Justice served, Naofumi and his party head onward, ready to face the world with their names cleared and heads held a little higher.

So, that was Rising of the Shield Hero and… wait, we’re still going? There’s more?

Four episodes more, to be precise, representing another entire arc after the fall of the Pope and justice for Naofumi. It’s a weird choice; the battle with the Pope seems about as ‘final battle’ as it possibly could be, and the trial kind of ties up most of Naofumi’s major arcs, so it feels kind of like launching into a new adventure is… mostly unnecessary. All the same, I think as weird as it feels in the moment, it does actually help a lot with what we actually get.

At the start, the Four Heroes actually sit down and talk. It doesn’t go well, exactly, but it does teach us something very interesting: each of the Heroes shares his own game system tips with Naofumi, and the council breaks down when they start arguing about the fact that the way one hero proposes isn’t the one another knows. However, none of them are the system Naofumi has been using, and when he later tests what he’s been told, he finds that everything works – every upgrade scheme and every side effect (like rapid travel) that the others were complaining about, suggesting that if they actually shared their techniques rather than letting their egos crash into each other, they could be radically stronger.

Naofumi tries to share this a couple times, but gets stymied along the way. They’re bound, you see, for a special archipelago where they can quickly gain insane amounts of experience for little effort, and the other heroes are, on the way there, stricken with miserable seasickness, and once there are more concerned with their leveling efforts. A stranger Naofumi meets, named L’Arc, and said stranger’s shy partner, are a little more tolerable to hang out with, and it seems that Naofumi’s even made a friend. However, in some downtime, they discover a Dragon Hourglass hidden under the water, and its sands are running out, suggesting that a Wave will soon strike here. The Kingdom musters its navy to fight, and it seems like those upgrades are going to be put to the test. The Sword, Spear, and Bow heroes are mostly useless against the giant sea monster, though one of Bow’s retainers actually does some support-level heroics. This leaves Naofumi and his friends against the beast, but when it falls. L’Arc and his friend turn on Naofumi.

As it turns out, L’Arc and his friend are allies of Glass, who is a full Hero of her own world. They don’t quite explain themselves, even when Glass herself arrives, but between everything the lot of them have said and done you get the sense that they believe that the only way to save their own world is to have the one to which Naofumi has been summoned fall to the Waves. This also, I believe, gives some insight into how there might be (as Fitoria said) a difference between saving the world and saving the people, suggesting that it would be possible but insanely hard to ultimately preserve both.

Naofumi isn’t very interested in that right now, though. His head is in the fight and he’s dedicated to trying to win, doing a fair job against L’Arc and then facing down Glass for a rematch. She’s still extremely powerful, but is impressed with how far Naofumi has come, and on top of that Naofumi discovers that a mana-draining attack he gained from the defeated Soul Eater the previous time is super-effective against her, putting Glass on the back foot. He hesitates to kill her, though, and the Bow Hero’s little henchwoman actually manages to render Glass unable to fight (getting her drunk from the fumes of some weapons-grade alcohol, to which Naofumi is immune), which forces L’Arc to grab her and scram.

In the aftermath of the battle, Naofumi ends up recruiting that random cute bookish girl from the Bow Hero’s party who helped out in the battle, mostly because (as she quickly explained) the other party members, jealous of her success, framed her for destroying some of the Bow Hero’s gear and got her kicked out, which had her quite depressed. However, there’s not really any time to do much with her, she’s just a clear plant for the upcoming seasons.

We also spend a few minutes getting ready for everyone’s continued adventure. Naofumi names his reward for his heroics in the sea battle, being named lord of the lands on which Raphtalia’s village once stood. We see him establishing a base of operations there, inviting a lot of the friendly merchants from the castle, along with various other civilians with which he’d built a good rapport. He also initiates the process of finding and buying out the contracts of the other former citizens who are scattered in bondage, bringing them home to be a community in peace once again.

Taking up the lordship also represents a shift in a minor character arc: even through the trial, Naofumi wanted to prepare Raphtalia for the day when he ultimately leaves the world that treated him so badly, so she could stand on her own without him – a fact that quite disturbed Raphtalia, who didn’t want to think about Naofumi leaving her behind. Now, it seems more like he’s making plans to remain in the world and wrest his own place out of it, much to Raphtalia’s joy.

In other news, the Sword Hero has gained a chip on his shoulder, training like a maniac to catch up to Naofumi. The Bow Hero, disregarding events, resolves to keep acting like a cut-rate super-hero. And the Spear Hero is still a well-meaning idiot while Bitch, with him, is still… well… a bitch. The Waves are coming back, and more adventure awaits. And with two more seasons of Rising of the Shield Hero announced, we’ll actually get it.

The Rising of the Shield Hero is a great show. It’s a rarity in that it breathes life back into a host of tired tropes that together make an extremely tired genre, not by revolutionizing anything but by making you remember why they worked in the first place through smart writing, excellent direction, and above-standard characters.

So what if it’s a Video-Game Universe Isekai? The show actually leverages that with the explicit summoning of the Heroes and the way the partial knowledge of the Bow, Sword, and Spear makes them more dangerous to themselves and their allies than if they were fully ignorant.

So what if the hero has his Cheat ability that can defeat most encounters? There was actually an effort to keep it balanced from both ends – it’s problematic enough that there’s real incentive to not just disrespect everything, and Naofumi faces plenty of challenges that can’t just be punched out with overwhelming Curse Series power.

So what if we’ve got a little bit of a Harem? Raphtalia, Filo, and (if you count her) Melty are developed characters in their own right. They’re a good cast first and a Harem a distant second (a trait shared by other excellent shows such as Steins;Gate).

Further, even though this show goes very much for the dark and edgy end of its material, it never feels like it strays too far down that road, into pointless darkness for the sake of darkness. There’s always enough hope and redemption, tiny though it may be at first, to keep the show watchable.

And, lastly, despite the controversies that attend the show, it really does handle the troubling elements well, so that I don’t think it deserves the finger-wagging it got.

All in all, I have to give The Rising of the Shield Hero an A. I recommend it highly, and would look forward to the additional seasons on the horizon. With 22 volumes of source material there’s a lot to get through, and it’s just a matter of seeing how it all shapes up from here.