An American Writer's Thoughts on Japanese Animation

Jerk Comedy and Isekai Redeem Each Other – KonoSuba (Seasons 1 & 2) Spoiler Review

I’ve got trouble with “Jerk” Comedy. That is, comedy predicated on all the main characters being not just crazy or foolish but outright terrible people. A jerk can be funny used in the right way at the right time, but they often don’t hold up as main characters or whole casts.

I’ve also got trouble with Isekai. I used to think that, as a genre, it was perhaps overly maligned; the basic conceit of travel from the mundane world to one of fantastical remoteness is the backbone of countless works of literature, many of which (like “Alice in Wonderland” or “The Chronicles of Narnia”) are considered classics. That was before I realized just how prolific the genre really is in anime, just how reprocessed and regurgitated its tropes are, and just how frustrating it is when you find yourself trapped between the failure state in which the world revolves utterly around the main character’s quest and the one in which you would much rather have a native character who was germane to the setting instead. There is such a thing as good Isekai, but Sturgeon’s Law really does apply.

So why do I enjoy KonoSuba so darn much?

The basic plot of KonoSuba is simple, because it is every Isekai plot. Say it with me, the main character dies, but through some twist of fate is reincarnated in a fantasy world that seems to run on RPG mechanics where they have some amazing power and must defeat a vile force of darkness.

There are just a few problems. First, Kazuma (the main character of KonoSuba) died in a miserable and embarrassing way and as a NEET with basically no skills, not typical protagonist fare. Second, he didn’t get a typical overpowered cheat – out of pure spite, he dragged Aqua (goddess of water and overseer of his reincarnation deal) into the fantasy world with him instead. And third, he’s got a long way to go before he can dream of defeating anything.

Kazuma tries to form a party as part of becoming a respectable adventurer, but Aqua (incarnated as a powerful Archpriest, crippled by her narrow skill set and blinding idiocy) insists they only acquire members of other ‘advanced classes’ like her own. Their posting naturally attracts very little, but they do get two bites they’re more or less strongarmed into taking: Megumin, who is capable of casting the ultra-powerful magic Explosion but thanks to her build can only do it once a day and can’t move after blowing her wad; and Darkness, a Crusader (armored knight-type) who can’t hit the broad side of a barn with her sword and has a masochistic streak a mile wide. Together, they set off on adventures to… mostly just stay out of debt. Defeating the Demon King is kind of a long-term guideline

When life gives you lemons…

Aqua is funny, though. She’s self-absorbed, vain, and prideful, but she’s also a lackwit, a crybaby, and catnip to the undead. She’s annoying as sin to the other characters, but usually in a way that leaves her capering entertaining to watch, rather than annoying the audience too. When she gets into trouble, which is often enough thanks to this being a comedy, you kind of know that she’s just getting what she deserves and can point and laugh at her misfortune.

Megumin is funny too. She’s a theatrical chuunibyou – yes, the term does apply despite the fact she actually has magical powers, her mannerisms are just that over-the-top – energetic, monomaniacal, and rarely capable of understanding the consequences of her actions. Her earnest enthusiasm gives her a measure of charm

And you know what, Darkness is pretty funny. Her sick obsession with what she’ll suffer at the hands of any given foe is gleefully disturbing, and the other characters typically have all the right reactions to her antics, depending on just how well they know her when she eagerly puts her body on the line. Even undead monstrosities may find themselves creeped out by her antics.

And, wonder of wonders, Kazuma is actually pretty funny as well. He’s a prototypical jerk character; give him an inch and he’ll take a mile, squandering pretty much any good will he may have earned . He acts on basically every selfish impulse, and thinks basically every horrible thing about the people around him, even if those are sometimes deserved. He has his noble moments, which certainly help the character be more watchable than a lot of jerks; Kazuma is on the dark side of the everyman, in that he’s usually an alright dude at least with what he’ll say to your face, but is just a bit too easily ruled by his negative tendencies. In this universe, though… what happens, happens to spite Kazuma. When he behaves badly, he typically gets his comeuppance and when he acts in a particularly noble fashion… he typically gets his comeuppance tenfold for anything he got away with since the last time he did a legitimate good deed.

It wasn’t easy to get me to laugh at these characters. I have what I feel is a genuinely low tolerance for following unlikable jerks, the kind that are all too often smugly dominant in their cruelty. KonoSuba manages because there are two differences. The first is that the characters all get at least as good as they give, and are the objects of the comedy as well as the subjects. The second is that the characters (even Kazuma) are more likable and enjoyable. I’d probably want to strangle any one of them if I had to spend a whole day with them (with the possible exception of Megumin), but for half an hour (or even a couple hours binge watching a season)? They’re fun and personable rather than nasty and offputting.

It’s… strangely familiar. Back in the misty past of the internet, there was a webcomic called 8-bit Theater that I had a similar reaction to. The characters were more involved in comedic sociopathy than they were likable, but they were also a ragtag party of misfits including a mage who could only cast one huge boom per day (at first), a dimwitted fighter, and a munchkin aware of the system and trying to game it. It wasn’t perfect, but the whole world was rotten and insane enough (especially insane) that it was another of the rare times I found a jerk comedy funny.

In both cases, but more importantly in KonoSuba, our heroes, or what pass for heroes these days, bounce from objective to objective without their eyes on any greater goal, managing to stumble and blunder their way through a main plot that more competent and dedicated heroes would actually be trying to solve. Between things that have real effects on their world they deal with debt, the crooked justice system, and otherwise just try to enjoy themselves. A lot of the entertainment is in the lateral thinking they need in order to actually solve any problems at all with the arsenal of failure they represent, and the various ways in which things go utterly pear-shaped thanks to the same. A typical episode consists of one or more of the party members getting an idea (often a way to make money), attempting an unusual method to achieve it, and then having to scramble to work with what their hubris got them into.

Along the way, believe it or not, they have actually managed to engage with something resembling a plot. The KonoSuba cast has defeated three of the Demon King’s lieutenants, and a fourth is surprisingly neither malicious or harmful. The Dullahan they were forced to face because Megumin kept using his abandoned-looking castle as a practice target for her Explosion magic on off days. The torrent of water used to obliterate him racked up an overwhelming repair bill. Another, a body-snatching demon mask, they had to take on since he had taken up residence in a dungeon they had previously cleared out and the government insisted they go in to pay their debts and clear their names. The third defeated henchman, a rather nasty slime, was the most deliberate – he tried to ruin Aqua’s mortal followers by polluting their hot springs and at least Aqua had a proactive desire to stop that… but the party still got chased by an angry mob themselves and ended up ruining the hot spring business anyway. Even though the battle there is the closest KonoSuba comes to being a legit action show rather than a comedy, it still slips in its fair share of humorous trouble, just as with all the previous big fights.

Most of the episodes do really tie into the episode that came before and the one that comes next. A couple are truly adventure of the week, but more have relevance to the lives of these crazy characters, which is something you want to see more of. I kept watching because I enjoyed the people, and wanted to see them squirm a little more.

On the whole, KonoSuba rates an A-. It does some things that are really very hard for a comedy to do, but there are some awkward or hard to watch moments that tarnish the shine just a little. All the same, I think I’d recommend it if it sounds like something you’d enjoy, and arguably even more if it sounds to you (like it did to me) like something you wouldn’t enjoy. Perhaps we’ll share a pleasant surprise on that score.