An American Writer's Thoughts on Japanese Animation

Seasonal Selection – Azur Lane Episode 5

We start with Sheffield making her way through a fairly eerie ruined city, still pursued by the Sakura forces from last time. I’ll be honest, It’s not totally easy to say a lot about the episode because the show is, by in large, staying the course. We get some decent humanity talk, met a double hand full of new characters (This Episode: Fusou, Yamashiro, Atago, Suffolk, Repulse…) that fans of the game will love to see but the uninitiated might have some difficulty following, and then a decent action sequence. But talking about this stuff is just what I’m here for, so that’s what I’ll do.

First, to highlight something done well in this show so far, the environments. The foggy city ruins are different than the Sakura or Azur Lane bases we’d spent a good deal of time in up to this point and I do appreciate its theme. It lends itself to the melancholy discussions about the results of the Siren invasion and the limited visibility to compartmentalizing the combat. It might be a little less perfect for Akashi’s scardey cat comedy but I’ll take what I can get.

The big high note for this episode was its handling of the starter trio that had, up until this point, been a fairly weak plot thread. However, this episode handles their stakes fairly well. First, we actually get Ayanami’s point of view. She confesses to Atago (Smothering Sakura Siscon Ship number… what, three now? But I guess the affectionate types don’t have a Commander to pursue) that she’s conflicted because, while she wants to fight for all her friends in the Sakura Empire, she’s recognized that their rivals in the Azur Lane are individuals with friends and bonds of their own., making it difficult to be certain she should strike them down. Some of the ships on the Azur Lane side express similar sentiments, being displeased with the idea of fighting other humans, rather than sirens.

We get the other side of the matter when Ayanami comes into conflict with Laffey and Javelin in the ruins. Javelin hesitates in the face of Ayanami’s attack, but Laffey does one better: she openly refuses to fight. While it was initially hard to understand the Starters and why or how they felt some sort of strong tie over the seconds of interaction between Spy Ayanami and the squad in episode 1, and that’s still a weak start, I think it’s handled better here because there’s been an explicit or implicit appeal to a basic trait of humanity: It’s hard to kill someone you see as a person. It doesn’t have to be a lot in that case, just enough for basic empathy to start to kick in. True, the shipgirls are also weapons but they’re “meant” to be pointed at the sirens, so it’s no less notable than human-versus-human fighting.

Ultimately, Ayanami pulls her blows against Laffey and gets offered an olive branch of friendship from both Laffey and Javelin. That’s the end of the episode, actually – we don’t get to see whether or not she takes it until next week. If I had to guess, I’d go with ‘not exactly’. I don’t think Ayanami’s ready to be disloyal. It’s part of a disconnect in the Sakura forces we see elsewhere. Akashi is sure she’ll be killed for what she saw (and she might not be wrong. Observer certainly wanted to end her) but the Sakura ships we see this episode are more interested in rescuing their “kidnapped” friend.

In the meantime, there’s the big ship plot to consider. As I think I have may have said, the fighting this episode is really on point, and to me kind of makes up for the more dopey Takao fight at the end of the last episode. Some of it is played for laughs, of course, particularly how the crane carriers breeze by Suffolk the way most players do when she appears in a big build, but the action and interaction are on point. There’s a solid mix of girl-on-foot and big ships with big guns along with a strategic twist: Shoukaku and Zuikaku go hunting for Enterprise in the fog, only to find Hornet: Enterprise has already slipped through the Sakura lines to engage in the ruins, scaring off Prinz Eugen and the Ironblood and (presumably, though there was no denouement to the battle) extracting Sheffield, Edinburgh, and Akashi with the Black Box. It’s the first battle that’s been really on par with, say, something out of Arpeggio of Blue Steel in terms of complexity of action and visual storytelling rather than just motion and emotion.

The talk side of Enterprise and Belfast was, to an extent, on repeat. Not totally, and the commentary was needed, but they still have the basic debate going, where Belfast considers the girls as people (even, arguably, as the humans we never see), while Enterprise is focused on their role as weapons. That’s fine, but the material was stronger with Ayanami this time. She said something new about her character and her world, while Enty is still working through some issues. I do like that they aren’t solved overnight, but I just don’t think they’re all too critical to talk about from an analytic point of view at this juncture.

So, since this is running a little short, and since we’re deep enough in by now, some thoughts on the structure of the show as a whole.

First, the episodes follow a pretty regular pattern; after quickly resolving anything left hanging (hence why I’m fairly sure the Azur Lane forces will be well away with the prize), the first half of the episode has all the talking, discussions of what it means to be human, why we fight, and possibly the nature of friendship. The second half will have the action payoff, with plenty of shooting, leaping, and so on. Maybe some good verbal exchanges across sides (like the Ayanami/Laffey material in this episode) but mostly it’s the action. As such, even when the episode cuts happen to be ambiguous or unresolved, we do overall compartmentalize them as one discussion period and one battle.

Second, the show as a whole is so far paced… pretty well. We’re five episodes in and it’s taken its time to establish the major players and the stakes for the endgame. All the same, we know we’re only one token (a nurtured Black Box in Sakura hands) away from a major game changer that could serve as a climax. There’s a comfortable amount of time for necessary reveals as well as the growth arcs of our major characters, like the Starters’ cross-faction friendship, Enterprise learning to be human, and whatever is going on with Akagi’s world-burning love. Even though there’s been a lot of fighting, it hasn’t detracted or distracted from the plot and character.

On the other hand, I do suspect this show isn’t going to be particularly kind to the uninitiated. It seems like every ship in the game is going to show up at this rate, and that if not most than at least a lot of them are going to get minor speaking roles rather than just walk-ons. As a fan, I love that, but I feel like I need to fetch someone who doesn’t know the game and sit them down in front of the show and ask whether or not they can keep up with all the bit characters. Even the cast that does relevant things is currently pretty big consisting of Akagi, Kaga, Enterprise, Unicorn, Ayanami, Laffey, Javelin, Z23, Prinz Eugen, Cleveland, Akashi, Observer, Zuikaku, Shoukaku, Belfast, Sheffield… and that’s being conservative. Luckily, Azur Lane’s character designs are loud and colorful, making it easy to tell individuals apart and even have a good chance at remembering faction at a glance, but I still know viewers who have trouble with such expansive numbers. I guess if you narrow your focus and say the Starters matter as a group, then Enterprise and Belfast, then the Foxes and Observer… no, you still don’t get it down too far. But, sadly, I’m not totally qualified to actually say whether or not its a problem. And even if it is, I wouldn’t have it the other way around.

To be honest, this is the point where I’m hyped. Yeah, I don’t get hyped before a show comes out, because I’ve met too many disappointments, I get hyped when I’m a little ways in and things are looking up, giving me a solid confidence that the show will overcome the hurdles it needs to in order to reach a satisfying conclusion; when I feel like I have a sense for what it’s doing and with what kind of skill. And, having reached that point with Azur Lane, I’m looking forward to what more it might have to offer. Is it perfect? No. But it is looking up.

Enterprise “Owari da” Count: 1 (Still)

Game Lore: https://harperanimereviews.com/how-much-lore-does-it-take-to-justify-cute-ship-girls-a-prelude-to-azur-lane/

Previous Episode: https://harperanimereviews.com/seasonal-selection-azur-lane-episode-4/


2 thoughts on Seasonal Selection – Azur Lane Episode 5

  1. As someone who doesn’t play the game but not completely uninitiated (art appreciation of the ladies and interest in World War II navies), I compartmentalize them into first factions and then ship types. Simplifying ship types into carriers, battleships/cruisers, cruisers, destroyers and support ships seem sufficient so far. Haven’t been overwhelmed by the cast of characters yet. Though I did wonder why a few Sakura Empire girls didn’t get named this episode. After a close look, they were probably introduced n the previous episode.

    Already know most of the girls that are prominent in the opening, though having a hard time remembering the names of Belfast’s sisters. Won’t remember the name of any zerstorer too. But I think it’s safe to assume I won’t get lost by focusing on them. Quite more than a handful but still manageable by war stories standards.

    When it comes to the story, the lack of deaths made it rather hard to grasp why Prinz Eugen decided to back off at the end. Really had to think logically to figure out why. Wouldn’t have thought that way if I didn’t the first episode battle.

    Of course the biggest surprise was the fact that the girls aren’t actually “human”. Explains Enterprise’s point of view, and the difference to Belfast’s. It does makes me wonder what happened to the real “humans” since we haven’t seen any. Hopefully they can explain it this season.

    1. I found the Ironbloods’ retreat to be on point actually. They’re raiders on a mission to ferret out a couple of light cruisers, and they don’t have very good AA, not engage in a fleet action or overpower a fleet carrier.

      Judging by what we’ve seen so far, the Ironblood also don’t have their main fleet around yet, so they can’t afford any losses, or even heavy damage.

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