An American Writer's Thoughts on Japanese Animation

Into the Nasuverse – Fate/Stay Night: Unlimited Blade Works Spoiler Review

Let’s get this out of the way: I’m looking at, and only at, Unlimited Blade Works, the anime. I will not be considering any other Fate routes or properties or any other components of the Nasuverse in this review. I will also get out of the way that I’ve alluded to Unlimited Blade Works before, using it as something of a benchmark for super-powered action. So part of this review will be setting the record straight regarding a topic I can’t help but reference.

For those who don’t know, Fate/Stay Night, including Unlimited Bladeworks (UBW for short), is a sort of Urban Fantasy death game where a small selection of wizards conjure the spirits of heroes of myth, legend, and history (categorized by “classes”) to do battle and claim the wish-granting Holy Grail. Like most good death games, things aren’t what they might seem to be at first, but it will take a while to get there.

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An Exercise In Pain – Kiznaiver Spoiler Review

Normally, I don’t pay much attention to the particular studio behind a given show – I honestly couldn’t tell you what companies produced a lot of my favorites. But one credit that will make me sit up and take notice is the involvement of Studio Trigger. The reason for that is that a lot of Trigger productions, perhaps all of them, share a few traits, meaning that there’s more of the Studio’s style mixed in with the particulars of genre, writers, director, talent, and so on. Not that other studios don’t bring specialties to the table, but Trigger’s inclinations are obvious and loud. Perhaps it’s because Trigger favors original productions, meaning they have a lot more in-house creative control over most of their project than do adapters of Manga and Light Novels that already have a well-defined look and feel from their source material.

Trigger Anime shows are, without exception in my particular experience, arguably defined by excess. They’re bright, colorful, and loud. They cram in a ton of story, some uniquely bizarre visuals, usually a good lot of action, over-the-top characters, weird high concepts, and probably a hearty or heavier serving of fanservice as well. Even their most mellow and down-to-earth efforts are high flying and bizarre by the standards of others. I’ve joked at times that Trigger shows almost seem to be written by the corrupted cores from Portal 2 – there’s a deep thirst for adventure, a willful disconnect from the universe and “fact” as others know them, and they will often find a way to go to space for their climax. When they’re good, they’re amazing. When they’re bad, they’re still amazing, just in a very different way.

That should tell you that, despite the fact that I can usually enjoy the ride, not every Trigger show is a winner. In some ways that makes it even stranger that it’s taken me this long to get around to reviewing one of their productions, but in any case now is the time to rectify that oversight. And thus, we’ll be taking a look at Trigger’s attempt to play against type while still playing exactly to type, Kiznaiver.

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What Comes After – Magical Girl Spec-Ops Asuka Spoiler Review

Here we are, technically one week into June, and I’m doing one last Magical Girl review to put something of a capstone on the month. The show in question is not a great classic, nor is it a landmark in the evolution of the genre. Rather, it is by its very existence a fascinating look at what has developed and how in terms of the Magical Girl genre. The show is, if the title was not a sufficient hint, Magical Girl Spec-Ops Asuka.

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Sacrifice, Despair, and Slice of Life – Yuki Yuna is a Hero Spoiler Review

The modern era of Magical Girl is still, essentially, “Post-Madoka” – there hasn’t been another game changer like Madoka Magica or Sailor Moon since, and so what remains is to analyze the themes and tropes of the genre as they exist. After Madoka hit, what did the Magical Girl genre do with it?

Some shows didn’t change a whole lot. It’s possible to get Magical Girl shows that reach to one side or the other of Madoka in terms of what influences they express. There are some harder to escape traits. Since Sailor Moon, the Magical Girl character herself has been more defined as a type of warrior, and since Madoka the image of what a Magical Girl is has more often included the idea that her powers are a burden, not a gift. Some shows play less with these aspects and some more, but when you think about a Magical Girl nowadays, chances are she wields weapons and has a heavy purpose. When speaking of shows that take more, especially from Madoka, though, you’ve got Yuki Yuna is a Hero.

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