Shangri-la is a very peculiar show for me. I wanted to like it. I tried to like it. I gave it chance after chance and said time and again things like “they could recover from this”, or “they could still bring it back” or “that’ll make sense if…” only to be, in some sense, disappointed every time. This isn’t a show where every thing is bad, but it is one where critical flaws ultimately produce something of a frustrating experience.
In some ways, I think Shangri-la is best studied in a master class on how to not write speculative fiction. It is so particularly, precisely bad that we really do have to sit down and dissect its failures in order to understand and learn from them. In others, I have to wonder: is there anything worth saving? Well, there’s not much point dawdling, so let’s take a look. Fair warning, this is going to be a long one.
As we go over the setup, I want you to follow along and ask yourself when the first problem becomes apparent to you.
We open on the world of the future,
specifically a future that’s sort of like of Final Fantasy 7 stole
extra parts from Nausicaa of the Valley of the Wind. Our main hero
is a girl named Kuniko. She’s introduced being released from prison
with a smug attitude as all the other prisoners cheer for her and she
generally acts flippant. The authorities return her to her home, a
town called Duomo. Duomo’s main problem is that it’s all set to be
overrun by the toxic jungle that’s swallowing much of the surface
world (hence those shades of Nausicaa). The hope of the people is
that they may some day be imported to Upper Midgar, which in this
world is called Atlas, a massive tower arcology that looms over the
jungle that used to be Tokyo and is safe from the worst the world has
to offer. However, the authorities seem keen to screw the people
down below over time and time again, which means that Kuniko kind of
works as the plucky rebel/revolutionary figure, determined to kick
open the doors to Atlas and lead her people to safety. Helping her
are her grandmother who never does anything, professional Barret
Wallace impersonator Takehiko, and Momoko the badass Transsexual
parental figure.
I guess I’d better get this out of the
way here: two of the major characters in this show, Momoko and Miiko,
are male to female trans. I am in pretty much no position to comment
on whether this is good representation or not. They’re in a bad
show, but they’re actually a couple of the better characters in that
show with rounded and dimensional portrayals, so take from that what
you will.
Meanwhile, we’re introduced to another
major character, Karin. Karin is a whiz kid of a coder who appears
to live in Atlas (we mostly see her eerie dark hacker cave), and
she’s something of a white collar criminal. A fun and likable white
collar criminal, but a white collar criminal all the same – the
global markets of this future now run on cap-and-trade style emission
restrictions and carbon credits, and Karin has her pet AI, MEDUSA,
generate and crash market bubbles to buy and sell with frightening
rapidity, allowing her and her fellow conspirators (who are largely
only seen through their avatars) to make money hand over fist.
MEDUSA, however, may have a few kinks, as it appears to be a true
thinking AI, learning bit by bit as it works for Karin.
Karin and MEDUSA are the actual best
characters in the show, by the way, but I’ll get to the full
breakdown.
Also meanwhile we check in with another main character, Mikuni. Mikuni is a weird unexplained heterochromic albino girl with similarly unexplained psychic powers. She lives in a creepy temple bathed in perpetual night, and when someone lies to her she knows, and, declaring that she detests liars, kills them by horrifically mutilating their body with telekinesis.
Have you noticed it yet? These sound
like the starting pitches for three entirely different stories. And
that’s perhaps the most core fault of Shangri-la.
Far be it from me to say that you can’t mix a lot of these things. There are brilliant, or at least good stories that combine futuristic technology with classical magic, sort of “Robots and wizards” settings. I’ve reviewed some (Battle School shows like Anti-Magic Academy are especially prone to this), I’ve written some myself (Yet to publish! Foreshadowing!), and you can follow some in various other media as well. In the west, the most famous might be in the world of Role-playing games with the World of Darkness product line and, more directly, Shadowrun: the iconic cyberpunk RPG where you can have a troll hacker working with a corporate street samurai and an anarchist elf with an uzi.
But, when you blend two or more
different settings, you need to have the understanding that you’re
ultimately telling one story, and everything should be, in the end,
germane to that story. You have to keep the narrative contained and
the themes on point and have an idea of what matters and why you
should show it from the very beginning, even if the intersection
isn’t immediate. To start this digression, I’d like to reference the
novel “A Deepness in the Sky”, by Vernor Vinge. In that novel,
most of the story is spent with two entirely separate casts
effectively living in different genres – the alien natives of a
planet moving through something akin to the Cold War era and the dawn
of the information age, and the humans waiting elsewhere in the star
system, observing them until the time is right to make first contact
(while dealing with their own internal problems). These two casts
don’t meet face to face until pretty near the end, but at the same
time they do “belong” in the same story – their themes
synergize, and often what we experience with one side has bearing on
us, the readers, as we interact with the other. This is a clever and
well-handled execution in which a story has multiple very different
plot lines going in parallel.
The problem is, in Shangri-la, I can’t
even call the plots parallel. They’re skew lines, in terms of the
themes and emotions that run through them. Between the three
“worlds” of Shangri-la, there are two basic forms of dissonance.
The first dissonance is between Kuniko’s Story and Karin’s Story, and
the second dissonance is between both of those stories and Mikuni’s
story. This is hardly the only problem with the show, but it is the
most core so I need to address it now and it needs to be understood.
Karin and Kuniko’s stories have the
problem that they exist in conceptual spaces that are similar, even
overlapping, but ultimately incompatible. At their hearts, who are
these characters? Kuniko is a plucky rebel. She’s a cheerful
go-getter who’s going to fight the evil corporate overlords to make
the world a better place. She is 100% a cyberpunk character (while
watching I compared her, usually favorably, to Cloud Strife a lot)
and the kind of cyberpunk she wants to be in is a brighter,
black-and-white action sort of story, which you can do. Karin, on
the other hand, is a rich corporate criminal. She’s a kind of
likable white-collar criminal, but at the end of the day she’s a
scheming technical genius who beggars nations for her own amusement
and personal gain. She’s fairly consistently a protagonist, and
absolutely a cyberpunk character, but the kind of cyberpunk story she
wants to exist in is radically different than Kuniko’s. Karin’s core
story is a dark, gray-on-gray cyberpunk story that explores the
nature of life and AI and what it takes to get ahead while working
more or less within a profoundly screwed-up system. Karin wants to
win the game and she’s willing to cheat to do it, where as Kuniko
wants to just flip the table.
So, who are these characters to each
other, in their ‘native’ stories? In Kuniko’s story, Karin is a
villain. She’s a wealthy magnate whose actions ultimately hurt
everyone. If Karin’s abuse at the hands of the system is played up
enough she could be a rogue agent, but she’s always going to be at
least kind of a “bad guy” to the native story that Kuniko wants
to tell. Kuniko, however, doesn’t even exist to Karin. Because
Karin’s story, to have Karin as a protagonist, wants to be the kind
of story where everyone is morally dubious at best, it can’t support
a plucky rebel like Kuniko. At best you would get a harsh
“realistic” rebel faction, the kind who have lots of guns and no
qualms about being violent terrorists, real nasty pieces of work in
the business of kidnapping, extortion, and murder. In short, not
Kuniko. There’s just not enough hope for the future or trust in the
basic goodness of humanity in Karin’s world for Kuniko to take root.
And at first, this is kind of how it plays out: Karin’s actions have repercussions for Kuniko and her group in Duomo because she and MEDUSA have the authorities running scared, but Karin is wholly unaware of Kuniko and anything that Kuniko wants or does. If it were better presented, you could possibly even run with this, letting Karin be both the hero of her own story and a villain for Kuniko. However, that’s not what they go with. Kuniko ends up doing some snooping into Karin’s/Atlas’s operations via a magic full-dive “visit the code world” sort of scenario that’s indicated to be kind of a unique power and encounters Karin(‘s avatar) there and then… nothing. The stories those two would naturally tell basically never interact again. Karin makes some more global problems, but little to none of that gets back to Kuniko’s native element, and while Karin stews over the ‘mystery girl’ she can’t really do anything on that score. Ultimately Karin is kind of outed from her place and takes on a new supporting character role in other stories before cap-stoning her own at random, and interacts with Kuniko in an entirely different way.
Oh, and Kuniko’s seemingly special ability to enter the code world with a fairly basic rig? That never really comes up again. It’s weird and special enough to use it once and for Karin to remember it, but apparently having the holy grail of cyber interfaces in a cyberpunk story just isn’t relevant enough to ever bust out. It’s like having an age of sail story, and one character can control the bloody wind itself and after doing it in one scene they never do it again nor are expected to. I have a theory as to why that is: diving into the world of code is part of Karin’s story, not Kuniko’s. The ability got stapled onto Kuniko when she needed to butt into Karin’s space, and never comes up again because it’s not part of the kind of cyberpunk that Kuniko herself naturally lives in. Kuniko has a magic dagger (I’ll get to it) and a super boomerang and a transsexual ninja warrior, she doesn’t need to send her mind into computers; that’s not the kind of thing she does. She blows up evil computers with her boomerang instead. But Karin’s entire life and plot exists in computers, it’s critical for who and what Karin is, and so this weird olive branch is extended to let Kuniko intrude on that. In my “age of sail” comparison, the story may be set in the age of sail, and Karin is doing all sorts of boat and pirate stuff… but Kuniko spends all but that one scene in which she controls the wind on dry land.
And that means it’s time to take those
two and analyze the dissonance between them (together) and Mikuni.
Mikuni is a problem as a character.
These problems run deep, and they run long, so now is not the time to
get into all of them. But, let’s start out with the setting Mikuni
inhabits and the themes she and other elements that seem to belong to
the same setting indulge in. Mikuni is, for the majority of the
show, only really seen in her weird palace/shrine. We’re told that
it’s within Atlas, but it’s difficult to really understand what that
means, because it’s continually presented in a very convincing way as
being a separate realm. Mikuni is implied (and later shown) to be
hurt in a horrific fashion by sunlight (even more than is explained
by the fact she’s some kind of albino, but that’s neither here nor
there) so of course her private realm is some kind of dark. The
design, however, takes it over the top to make sure you would never
think that her place is an arcology interior. All the sets she’s a
part of suggest palatial old construction, not anything belonging to
the cyberpunk future, and she even has an outdoors, complete with
seemingly natural settings and an apparent “sky” that’s always
set to moonlit night. There are no cracks in the facade for the
audience, no real indication that this is Atlas, the towering
Arcology that looms over the world.
Actually, one of the things the show
does well is that in exterior shots, you get a good sense of the
massive, overwhelming scale of Atlas. This is, after all, a single
building that’s meant to contain an entire society; a sort of city or
even country stuffed into one tower. It absolutely looms over every
scene it’s part of, and we hardly ever get a “complete” shot of
it, and never but that it has some intense scale and distance effects
applied to it. It’s bigger than a mountain and the interior, at
least above a certain height, is all for human habitation. It feels
large and it is large and I’m not trying to take that away from the
show. But there are a couple times, and Mikuni’s lair is really the
big one that comes up early and often, where they probably go a bit
too far, specifically with how they depict the interior environments
of Atlas.
The use of “natural” settings is a
big one; as something of a fan of cyberpunk, I don’t want to see a
murky swamp or a field of flowers inside the tower but that there’s
some reminder that this is still the tower. It should have a certain
level of artificiality to it, both to act as a visual cue for ease of
understanding and to immerse us more in the setting we signed up for
rather than masking it. Karin’s hacker cave does a good job of this;
it’s absolutely cavernous, for a room, which when you know the first
thing there is about skyscrapers or arcologies says a lot, if there’s
that much space going around, but it’s also a room. If you’re going
to go to the trouble of recreating a natural non-urban environment
inside an arcology for some reason (and by the way, there never is a
reason) show us the smoke and mirrors that allow for the illusion of
nature to exist in this fundamentally unnatural setting. Show us how
the ceiling is actually low, or how much of the landscaping is metal
or ceramic or otherwise astroturf underneath. Make it clear we’re in
a technological parody of nature. There’s exactly one scene where
Mikuni’s sanctuary has a “Masquerade break” and it’s a plot
scene, not an ambient one. And, for the record, there are a ton of
overall scenes in this setting.
But, anyway, digression within a
digression over, what’s Mikuni like? In all honesty, and you might
have guessed this with my complaints regarding the visual design of
her sanctuary, she belongs to an entirely different genre. Mikuni is
a creepy psychic child. She lives in a world that has a very
‘period’ look and feel and never really interacts with technology.
People come to her, facing a deadly test, and she’s surrounded by
mystical mumbo jumbo. Mikuni, naturally, belongs in a fantasy or
horror story. In something like that, she’d be germane to the world
and feel like an important part of it. Instead, she feels like an
unsightly blemish on the show. When Ryouko, the administrator of
Atlas and our main villain, sends someone to go do the dangerous
thing and talk with her, bringing Mikuni’s world into intersection
with something at least a little more germane, you question why she’s
even there. She doesn’t add much of anything and doesn’t feel like
she belongs in Atlas even when she’s part of it, so you really feel
like she can or even should be somehow different.
Oddly, I think it actually would have
been easier to meld Mikuni in with one of the two cyberpunk heroes
than it is to reckon those two with each other, particularly if
you’re talking about Mikuni + Kuniko. Because Mikuni is more
different and doesn’t belong in the home story of Kuniko or Karin,
rather than belonging but being wrong, there’s not technically an
innate opposition to including her beyond the normal welding of arcs
and themes. I said before and will say again: you can totally have a
setting with both cyberpunk technology and magical powers. You just
have to manage the interface between them so that you understand that
the world is a composite. Again, this is easier for Kuniko because
while Kuniko is a cyberpunk take on the “band of plucky rebels
challenge the evil overlord for the good of the little people being
oppressed and abused” that’s a plotline that’s native to Fantasy as
well, so Kuniko’s story would fully support the presence of fantasy
elements while Karin’s (which is all about market manipulation and
AI) doesn’t so much. Or, on the other hand, if you want Mikuni to
largely inhabit a separated world, rather than magic like hers being
a broad thing, you could do that two, but great care would have to be
taken to match the themes up so that when the gulf between them is
ultimately breached, there’s already a sense of cross-pollination or
influence that has existed over the gap. Something to show us that
both sides are going to be germane to the final story, and that one
couldn’t really exist without the other.
… and by Haruhi’s pretty ponytail we still haven’t really gotten through episode one! There is a lot of stuff that just needs to be dealt with at the start of this one, even if it does touch on later movements.
So, basic story, we get Kuniko’s
triumphant return to Duomo and her friends in Metal Age (the rebel
group that’s legally distinct from Avalanche), meeting with her
friends. She gets a weird dagger, and then some Atlas goons show up
to crack down on Duomo’s celebration of Kuniko’s return because they
dared burn something, that releases carbon, and we’re in a sort of
green lessons future so carbon bad. They make a royal mess of
things, but we meet a young soldier named Kunihito who seems to be
rather nice and not puppy-eating evil like you’d expect. So,
obviously, this guy is going to ultimately turn to be a good guy and
probably a major character, you can tell from literally the first
scene he’s in that he doesn’t belong with the generic legions of
doom, like a recruitable character in a Fire Emblem game.
Of course, his turn doesn’t happen
immediately. He clashes with Kuniko while trying to deescalate the
situation at Duomo, and in that clash his special weird dagger and
Kuniko’s end up resonating, which also causes a resonance in Mikuni’s
identical dagger over in Atlas. So, this is a nice mysterious plot
hook that you’d think would tie the three together. Based on their
age, their design, and how they interact, you’d also expect Kunihito
to start to play a big role, interact with Kuniko several times, and
ultimately come to understand each other and probably get together as
the show’s main couple besides.
That… doesn’t exactly happen, especially in as much as Kunihito never really makes a good showing as a major character. He does have a few “exactly as expected” good scenes with Kuniko over the first half of the show, but there’s a reason I didn’t introduce him at the very start when I introduced Kuniko, Karin, and Mikuni: He doesn’t matter. Remember that, we’ll have more on it later.
So, that particular confrontation is
broken up by a strange artillery attack that does a lot of damage to
Duomo. Metal Age blames Atlas, but Atlas is running scared,
uncertain what could have done it. Both Kuniko and Kunihito end up
in the jungle investigating what seems like the source of the attack,
and briefly encounter each other again.
Along the way we get Karin doing her
financial machinations, and spend time with Ryoko, the apparent
leader of Atlas. She’s a nasty piece of work. Technically she
doesn’t seem to be the top of the totem pole as there’s a
supercomputer, Zeus, that makes a lot of calls and a mysterious
“Lord” of Atlas… a freaky little boy covered in ofuda-style
seals while wading in what looks like a pool of blood who mostly just
screams and raves. This is Hiruko. I largely consider him part of
Mikuni’s world because he’s explicit magic and, like Mikuni, isn’t
largely allowed to be seen in a condition that’s not fit for period
horror. We do eventually learn he’s a bodysnatcher when a little
girl is pushed into the pool only to have the now fluttering seals
attack and attach to her, turning her into Hiruko, but we have no
context for why this is part of Atlas. Hiruko is brought news of
things happening, particularly with the daggers, which really causes
him to do the one thing he does and freak out, but there is no reason
why this “lord” even exists since he just screams about things
that he’s told are happening being bad. And yeah, there’s not much
reason for why Mikuni is being given a private world of darkness with
hosts of retainers either, but she at least is a living person with
deadly psychic powers. We tolerate Hiruko’s dissonant presence and
void of purpose, because we have some trust that this will be
explained or connect to something, but it only goes so far.
Eventually, something like this has to pay off, and it has to do so
pretty well if you want it to be accepted.
During this stretch, Miiko (Momoko’s
also trans friend) wins the lottery to go to Atlas, hoping to
re-found an old gay bar. That dream is crushed when all of Miiko’s
possessions are burned on arrival and a role is assigned, making
Miiko into Mikuni’s new servitor, presumably replacing the one who
got killed horribly for lying. Miiko at least survives the first
interactions with Mikuni and through, um, transition not found
becomes Mikuni’s favorite and a motherly figure who has the killer
psychic child’s ear. This doesn’t sit perfectly well with Sayako, a
sadistic mad scientist type who’s Mikuni’s other mother figure and
the side of the story’s only real tie to anything that looks or feels
like it belongs in Atlas, but she lets it slide since Mikuni seems to
be happy.
Meanwhile, Karin keeps doing market
manipulation. However, someone else seems to be doing it even
better, something (ultimately an AI) called Serpent pumping and
dumping countries before Karin and her friends can. It’s also being
even more obnoxiously obvious than Karin, so she works together with
Ryoko and the government (at arm’s length) to trap and destroy
Serpent, sacrificing the economy of Kuwait as bait, which with a
little magic code dive help from Kuniko (the last time she does that)
and her grandmother in Duomo gives the world the location of
Serpent’s servers, allowing them to bomb it to hell and kill the
beast. We learn that Serpent was, ultimately, kind of a copy of
MEDUSA made by one of Karin’s “friends”. This never really
amounts to anything.
Speaking of Kuniko, those snippets of
Mikuni and Karin have gotten us far ahead of the last material I
mentioned for Kuniko. One of the lesser, more forgivable problems
with Shangri-la is that, for the most part, there are three, four, or
even five plotlines going at once, and we check in with all of them
every episode, meaning that each line only advances by a couple of
minutes. A given episode might lean more to one character or
another, but it still takes a long time (in terms of episodes) for
any one story to get anywhere. So, rather than going strictly
chronologically, I’m going to try to take a “bite” out of each
plot in turn, catching them up. The destruction of Serpent happens
in episode 6; we left Kuniko back with the Toxic Jungle expedition in
episode 2. Let’s catch her up to the point where she sniffs out
Serpent’s location.
After the Toxic Jungle trip and running
into Kunihito there, Metal Age pulls a train job for supplies and
Kuniko actually starts wondering things about Atlas, like if everyone
can really go there and if they’d be happy. She arranges to pull an
unauthorized visit, sneaking in disguised as a construction worker,
but her trip goes south at… not the very first security checkpoint,
but pretty much. Kuniko gets to see that there are empty lots in
Atlas, which really stresses her out and reinforces her desire to get
everybody up there, before she and her team manage to escape safely.
Kuniko then decides to take a trip to
Akihabara, which in this ruined future is still a hive of electronics
shops and otaku, with a thriving black market Kuniko intends to use
to fund her rebellion. She takes Momoko there with her and runs into
Kunihito again, who is on his own undercover mission, using a
prototype of something called mimic armor (a sort of
camouflage/invisibility system) as a bargaining chip for information,
though he was not intended to actually lose it. After the two kids
grump at each other, Momoko forces them to go on a date while
cleaning up real business. They actually talk (albeit in a
standoffish way) about their different lives and problems, which
actually turns to surprising levels of understanding when they’re
forced to take shelter from some nasty Atlas-caused hail called a
Bomb Shower. They have a real heart to heart… and then Kuniko
blows up arbitrarily because they’re too early in the story to get
real chemistry, loses her boomerang attacking Kunihito, and runs off,
ultimately with the mimic armor for her trouble. Kunihito is
“pardoned” for losing the mimic armor after thinking he’d have to
resign in disgrace, probably because as is revealed to the audience
he’s some kind of classified special rank, but is made to have a
random chat with Mikuni (where he “passes the test” and doesn’t
get horribly murdered for lying). Hiruko freaks out some more that
two blade-bearers were in close proximity, and with that we are
caught up on every line to the point where Serpent is destroyed.
That brings us to the next big movement
in the show: Ryoko attacks Duomo to capture Kuniko and sends her
(along with one of her useless little friends from Duomo who gets
involved) back to prison. Kuniko thinks it’s going to be a breeze,
since the detention center wasn’t so bad last time, but with Ryoko
taking some time off her rulership of Atlas to play prison warden,
it’s turned into quite the hellhole. Kuniko has no more friends
willing to stand for her, and is bullied by new alpha prisoner Rena,
until Kuniko willingly takes a fall for Rena for… honestly, I’m not
sure why, I guess it’s supposed to be expressing a naive optimism on
Kuniko’s part but it comes off as exceptionally stupid of her. This
gets her punished by Ryoko, who forces her stand outside with neither
food nor shelter (remember, bomb showers are a thing that happens,
which make the prospect even more dangerous), suffering miserably
from exposure. Kuniko keeps on a brave face, and her refusal to
break inspires the other prisoners, particularly Rena. On the third
day, Ryoko declares that she’ll execute Kuniko for her trouble.
The execution, however, isn’t
immediate. The news is made public and Momoko visits and gives
Kuniko a dress and some lipstick to wear for, ahem, the big day,
while the prisoners engage some sort of clandestine plan. Execution
time comes with Ryoko seemingly planning to solve the whole destiny
thing by just removing one piece, but while right in front of the
firing squad Kuniko obliterates their weapons with invisible
nanowires hidden in the lipstick and the prisoners inflate a hydrogen
balloon hidden under the courtyard on which Kuniko and that mostly
useless friend of hers who came to prison as well get to escape like
they’re the wizards of Oz.
Ryoko, naturally, has all the other
prisoners killed. Should have just shot Kuniko as unceremoniously at
the start.
On the whole, the time we spend in the
prison is probably the most effective arc for Kuniko. First of all,
it actually has some emotion, both while Kuniko is suffering in the
open and when we get a follow-up that promises and I guess delivers
some growth for Kuniko. She ultimately comes out about the same
character she entered, but she never does anything that flagrantly
stupid again so I’ll take it. Though, perhaps it works so well
because it’s told uninterrupted. For the majority of two episodes,
everything we see is focused in and around the prison. There are
still multiple lines, following Ryoko and the various prisoners, but
there aren’t any lengthy cuts to entirely separate plots with Mikuni
or Karin, letting you actually experience what’s going on and get
invested for a change, while it’s still early enough in the game that
you haven’t given up hope. However, the escape, particularly the
balloon, is kind of silly. Ryoko, normally a very in-control and
ruthless baddie, delays and appeases for either no reason or because
her plans are so pointlessly byzantine that they don’t make sense any
more, and while there are excuses made for how a makeshift hydrogen
balloon able to carry two people is rigged up by prisoners using only
what they have at hand that won’t be missed… no. Angus MacGyver
would call bull on this one, not gonna happen.
Anyway, as Kuniko and her friend float
bravely to safety, a solar eclipse happens, which, as Kuniko lands
and meets up with Momoko, prompts Mikuni to come down out of Atlas to
play in the street. Literally, she and her retainers just appear on
a random highway that happens to be where Kuniko and pals are because
I guess Mikuni wanted to see the outside world and for some reason
the dead of night, which lasts a lot longer and would be much safer
for her, isn’t mystical enough to let her leave. This ends up
turning into a fight where Miiko defends Mikuni from “assailants”
Kuniko and (indirectly) Momoko, who were provoked by Sayako shooting
at them. Sayako manages to capture Momoko, and Kuniko and friend
escape back to Duomo. There, they meet up with Takehiko, who was
digging a tunnel to rescue Kuniko, which she has resumed to rescue
the rest of the prisoners, leading to her having a total breakdown
when she busts into the courtyard only to find the dead bodies of
everyone who helped her just left to rot. After Kuniko comes to
terms with this, she takes formal leadership of Metal Age (not that
she wasn’t heeded by everyone before) and declares an attack on Atlas
and its new Prime Minister, Ryoko (not that she didn’t control it
before).
Meanwhile, Mikuni’s pretty scarce after
the whole playing in the street thing, but don’t worry: We get plenty
of scenes of Sayako torturing Momoko and accidentally giving up more
info than she gets, and more scenes of Hiruko being a screaming loon,
including the scene in which we see Hiruko reincarnated through
body-snatching. Ultimately there is a fairly pointless scene with
Mikuni where she plays hide and seek with Miiko, goes far, and gets a
face full of sun that puts her unconscious (possibly thanks to Ryoko
turning off the shades for a moment, and in any case the one scene in
which we get a sense that her palace isn’t just a magic dark
dimension.)
The Karin side picks up again as well –
Karin and her friends are squabbling somewhat over control of their
AI, MEDUSA, and getting very cloak and dagger about it. Which makes
me realize, as we get into a big arc for it, that I haven’t actually
talked about MEDUSA itself yet.
As a character, MEDUSA is a bit odd.
Not because it’s an AI, though that does inform it’s weirdness, but
because it only says a couple lines (most notably “save me” as
its learning algorithms, based in fear of death, drive it to beg for
its orders), and not even in different inflections or with different
implications like, say, Groot (“I am Groot”) or Chewbacca
(Unintelligible roaring)… yet it’s still able to be categorized as
a character. MEDUSA is usually visualized in the code world as a
little blue serpent in a cartoonish sea. Think something like the
Pokemon Dratini. As the water levels rise (simulated) MEDUSA fears
drowning, which motivates it to perform tasks that will “reduce the
water level”, which is anything Karin tells it to do. Despite the
fact that she’s driving the little thing through fear the whole time,
Karin does actually kind of dote on it, almost like a pet, and seems
to enjoy ‘rewarding’ it with ‘safety’. Tarsian, the friend of
Karin’s who made Serpent, seems to have darker aims for MEDUSA as
well. Serpent, and later a MEDUSA that’s either powered up,
following its much more ruthless own will, or both, instead takes the
digital form of a giant black snake monster that glides through the
air or wherever it wants to go in the world of code.
In any case, MEDUSA’s market
manipulation doesn’t go unnoticed, and even as the little (or not so
little, as the moment calls for) thing switches numbers this way and
that, Ryoko tracks down the location of MEDUSA’s server and deploys
an aircraft carrier worth of troops, Kunihito included to take it
out. This is foiled when Medusa takes control of a laser satellite
and uses it to warm the water around its island and create an
artificial stationary hurricane to protect itself, causing the
mission to destroy it to end in a dismal failure – Ryoko even has
every survivor other than Kunihito killed to cover it up.
Concurrent with this, we get basically
an entire episode focused on Karin, the same way the prison time
focused entirely on Kuniko. However, unlike the prison, this is…
strange. Basically, Karin starts experiencing some weird spooky
stuff. It starts with her finding herself singing a strange lullaby
and continues with her interacting with a cat and a weird blond
youth. The strange kid (though not really more of a kid than Karin)
appears and disappears seemingly at will, including inside areas he
shouldn’t be able to access, and he doesn’t register on the security
cameras. This paranormal activity seems most interested in beckoning
Karin to come outside, saying she’ll “find what she lost” or some
nonsense like that. Eventually, the spectral manifestations do
convince Karin to go outside for a moment (though it was never
established before this episode that simply leaving her room was a
big deal for her). We get a lot of random symbolism, like Karin’s
house looking freakishly like a bird cage from the outside, and a
young Kunihito releasing birds from a cage, but more than that we get
a bizarre bit of setting and backstory. Karin seems a little happier
and both the boy and the cat are never seen again. Poof.
As some grounding for this, throughout
the show Kuniko, Kunihito, and Mikuni have a lot of names. They’re
called “The Sun” (Kuniko), “The Moon” (Mikuni), and “The
Land” (Kunihito) by the more mystical types, particularly Hiruko in
his crazy rants, but the Atlas authorities know them as the “Digmas”.
Digma 1 is Mikuni, Digma 2 is Kuniko, and Digma 3 is Kunihito. This
gets… a little bit silly. For one, the order is reverse age, like
they were counting down. You’d say that perhaps it was based on
discovery and not birth (after all Mikuni is part of Atlas) but on
its own that doesn’t explain Kunihito. Further, no reason is ever
given for these “Digma” designations – the only thing that’s
ultimately special about the three as a group is that they each own
one of the special daggers. But Kuniko didn’t get hers until the
start of the show, and we’ll learn well enough that the daggers can
be stolen and transferred. What makes this even stranger, and why
I’m mentioning it now, is that towards the end of this episode we get
information that there was a Digma 0, a boy named Kanaria who died
years ago, and happens to be the exact ghost who’s now insisting that
Karin get some fresh air.
Now, there are a few things that don’t
really line up here. First of all, random ghost. I know we
established that there are supernatural elements in this setting, but
a ghost like Kanaria appears to Karin as is not something that we’ve
established, or that fits with the rest of the supernatural elements
in the setting. Mikuni has mysterious psychic powers and Hiruko,
while kind of an undead spirit, is regulated by ritual and needs a
constant supply of human hosts to continue existing, since there was
some degree of urgency in getting him another kid to become. The
idea of a legitimate ghost who can just appear, vanish, turn into a
cat that also has ghostly powers, and all that jazz is not supported
by the bizarre, brutal, and ritualistic supernatural elements we
already had.
Second, Kanaria chooses to appear to
Karin. And, okay, Karin is a shut-in. Ignoring the fact that I
think we would have accepted her going outside without this episode
since her shut-in nature wasn’t established as important to her or
fear-driven until it’s solved, there’s the problem that Karin is in
no way related to Kanaria in any sort of thematic sense. Remember,
Karin’s story is the one that least supports magic, and other than
here when she’s not being used as a prop in some other story she
never engages with it. Even then, when she does come into contact
with the magical stuff, it’s treated as weird and not germane to her,
and she mostly goes about her business as though it wasn’t magic.
Her having a supernatural spirit guide epiphany isn’t what fits with
who and what she is. If anything, she should consult MEDUSA (a being
she interacts with, and which has an arc all about leaving
containment) and receive the message from her AI that she should go
out. She’d be angry, of course, and reject it of course, but as
MEDUSA comes to understand the world better, it could without direct
orders attempt to solve the problem Karin doesn’t even know she has,
deepening the bond between them that’s ultimately important for major
movements. True, in the story as-is MEDUSA isn’t answering Karin’s
calls right now, but that could even be spun to make its contact,
from a superior or equal position rather than an inferior one, more
weird and impactful.
And Kanaria is related to other
characters. In fact through the Digma designation, he has ties to
both our other leads and more characters besides. If Kanaria is
going to appear to anyone it should be Mikuni (who lives in the
supernatural plot and is contained in her own sort of cage; it would
be germane to have a ghost speak to her and important to tell her
that she has to prepare to leave the nest for some important reason)
or Kunihito (The Digma who doesn’t see the chains that bind him, and
who is strongly implied to have gained Digma status because of
Kanaria’s death, perhaps inheriting some supernatural something or
other from Kanaria… though that still doesn’t explain why Kanaria
is 0, an odd designation).
So, even though Karin’s big episode
gave us some interesting insight into her life, like her relationship
with her missing parents (that the astute viewer can probably tell
are more missing than she believes), it really shouldn’t have been
Karin’s episode at all based on the major themes. And the most
insulting part of it is that Kanaria? Digma 0? Those things never
come up again. He just haunts Karin for an episode and then is never
expanded on, explained, or reused.
It’s arbitrary and frustrating and even
though the episode was one I enjoyed as I was watching it, because it
gave me development for Karin who I already thought was the best
character, it was also kind of the point where I realized Shangri-la
might not know what it’s doing enough to “come back from that”,
seeing as it had this random ghost with no ties to Karin bother Karin
who was otherwise at least giving us a nice straight cyberpunk story
as a side dish to the kind of scattered Kuniko rebellion and
Mikuni’s… whatever it is that Mikuni is doing.
Karin uses her newfound ability to
leave the house to dress in an all-concealing bear suit (because
that’s somehow less embarrassing than being seen… I’ll take it) and
do some shopping in Akihabara, though the experience is frustrating
enough to have her asking how to just buy the city, since that would
be easier. She runs into Kuniko there, the latter trying to stock up
on weapons and ammo for the war, but manages to flee any possible
social encounter, so there’s none of that pesky risk of developing
ties between two of our leads.
Meanwhile, for Mikuni, we focus on
Sayako – apparently one thing that’s true about the Digmas is that
they’re the potential successors to Atlas. Sayako demands to know
why Mikuni hasn’t been acknowledged and from that learns that the
others exist, but not who they might be. She tries to hack Zeus to
find out, but Ryoko shuts her down and has her arrested for good
measure. In the confusion around Sayako’s arrest, Miiko finds and
releases Momoko, who wisely scoots rather than looking for the unseen
rescuer.
With that and Momoko’s return to Duomo,
the attack on Atlas begins. Karin profiteers off the blow-by blow,
which sees Metal Age attacking by air and multiple forces including
government, Atlas, and the unknown assailants getting involved,
though you could be forgiven for getting confused as to who is
shooting whom at any given time. Metal Age manages to get inside,
though they get steadily slaughtered along the way, as Kuniko and
Momoko make their way in, learning along the way. We get that
Tarsian (Karin’s co-conspirator and Serpent’s creator) is the current
CEO of the Atlas corp and would technically be Ryoko’s boss, though
she seems to have the power between them. We bump into Kunihito, and
after quickly ditching him learn that Kuniko’s grandmother was one of
the original founders of Atlas, which is apparently a horrifying
revelation for some reason. Eventually the fighting reaches a
stalemate thanks to Ryoko threatening to simply torch the floor the
surviving Metal Age soldiers are on, brokered into a peace by Tarsian
who offers them safe passage out of Atlas if they surrender. Kuniko
sees the writing on the wall and takes the deal, but doesn’t leave
herself without a visit to the residential section that sees her
hanging out with Kunihito’s mom, which is quite the surprise for
Kunihito. Still, he doesn’t make a fuss and even gives her back her
original boomerang so I guess that means they’re cool.
Takehiko (Remember him?) also has an
extra experience in Atlas, finding a shrine in a weird field of
flowers and pinwheels sort of place clearly intended to evoke images
of the more pleasant side of the underworld, and his missing little
sister’s shoes there as well as those of an unknown number of other
sacrificed children. It’s weird and random and shows us another room
in Atlas that might as well just be another plane, except this one
rather than serving at least as somebody’s luxury suite seems to
serve no purpose at all.
Meanwhile on Karin’s side, her friend
Zhang tries to warn her about abusing MEDUSA but MEDUSA shuts him
out, not that Karin really wanted to hear it anyway. Eventually
Zhang, with the help of Kuniko’s grandma, bankrupts Karin behind her
back, supposedly to teach her that money isn’t everything or some
stupid thing, but all it does is put Karin’s back to the wall at
which point she sends a full power Medusa after Zeus in order to rob
Atlas. Tarsian wants Zeus reformatted to stop the hacking threat,
but Ryoko coups him there. Her goons try to arrest Karin, but Karin
has buggered off by the time they arrive.
Also starting in this arc, Sayako is
freed from prison, and Ryoko has Miiko arrested and made into the
next sacrifice for Hiruko, which seems highly irregular but does
take. Mikuni takes action from this, but her retainers seem unable
to fire on Ryoko and for some reason that’s not clear at the time she
doesn’t just kill Ryoko with her psychic powers and in fact seems to
be an entirely helpless little girl. Ryoko takes her to
Hiruko/Miiko, the latter still putting up a fight to control the
body. Security surrounds Mikuni as it seems Ryoko intends to dispose
of her, but Sayako shows up and escapes Atlas with both Mikuni and
Hiruko/Miiko.
Back in Duomo, Kuniko apparently has to
sentence her grandmother to exile for… having been the CEO of Atlas
at one point in the past. Now, this doesn’t take that long, but is
actually a fascinatingly botched scene so I want to look at it in
more detail. First of all, why we’re doing this: Kuniko’s
grandmother (Nagiko) has been a source of wisdom and guidance for
Metal Age since presumably their beginnings, leading the resistance
against Atlas until she selected Kuniko as her successor. I’m not
sure at all why her status as the former (repeating, former) CEO of
the project had to be this big damning secret in the first place.
When you say it’s been a secret and it comes out know I get that
people are going to be pissed, but it would seem kind of normal to me
for something like Metal Age to have someone with insider knowledge
if not at the top than at least high up. Nagiko should have been a
known factor since before Kuniko was a thing.
Second detail, the decision of what to
do. Kuniko goes with exile from Duomo and it’s presented as a big
deal, a harsh punishment, and a meaningful one. But really think
about it: obviously Kuniko doesn’t think she’s soft-sentencing her
granny to death, so they’ve got to assume she’ll set up somewhere
pretty easily with all the resources she has and, frankly, Duomo
isn’t so hot. It’s kind of a hellhole that everyone is trying to get
out of. If it was clear from the framing that this was meant to be a
non-punishment to get Nagiko safely away from angry Metal Age members
who feel betrayed, that would be one thing, but it is given the
weight of a serious punishment… at least from Kuniko’s side.
Because there’s the third detail: how
the scene goes down. Kuniko actually takes a very leader-type
stance, declaring that Nagiko is banished with a stern look… and
Nagiko calmly packs her bags and talks about how to take care of the
pickled vegetables. Now, this kind of scene, where the character in
Nagiko’s position goes with a tangential concern to avoid revealing
how hurt they are, would work… but the audience needs to understand
that the character is hurting. In this scene, we don’t. We don’t
know Nagiko very well, and she doesn’t emote one bit. It honestly
comes off like she’s deaf or senile, grumbling about her pickles
while Kuniko tries to have a serious conversation about how banished
she is. Which is another thing – the moment goes on way too long.
To do this kind of thing well the character being punished says
something thoughtful with tears in their eyes and then gets on with
being banished, but here we’re treated to Nagiko spending a
frustrating lot of time responding with pickle recipes to everything
that Kuniko has to say, and she does it totally deadpan. I don’t
blame the voice actress for this, at least not in this scene, because
that’s how she’s animated as well, but it wasn’t the right
directorial choice. This is a scene that needed to have big emotion
if it wanted to have any chance to work over the kind of nonsense
setup, and while Kuniko plays big like she should, Nagiko underplays
the whole thing, causing it to fall flat.
Anyway, she’s banished from Duomo and
largely from the plot. Also in Duomo, we finally get an answer to
those odd occasional “mysterious shots fired” things, the sort
that happened back in the first couple episodes and in the battle for
Atlas. As the mysteries in this show go (and it’s my opinion that
they try to have too many going at once) it wasn’t exactly the most
relevant or important: there was some other actor on stage, sure, but
we have like a dozen bigger fish to fry.
Turns out it’s the plants, and they
want to take over the entire plot for a while. Essentially, the
“Artillery fire” that has caused the mysterious events is the
result of genetically engineered plants called Dadelus that violently
launches its seed pods at things that annoy it, apparently with some
pretty insane amounts of force over long range as it mimics modern
Artillery. I have no idea why anyone would design it like that. In
any case, Dadelus takes root and grows quickly, so it’s been kind of
taking over the toxic jungle, ever more when the Bomb Showers from
Atlas clear other plants and Dadelus takes root first. Seeing as
those shots can wreck buildings and will ultimately end up targeting
actions inevitable in human life as well as attempts to prune it,
this is pretty legitimately dangerous, proved strongly when it shoots
people trying to burn it out. Not that Ryoko (who also has figured
this out by now) cares since it’s not a big threat to Atlas.
While Kuniko tries to decide what to
do, Takehiko decides it’s murdering time. He reveals he’s an Atlas
agent sent to protect her (which makes little sense given everything
but sure) but now wants to kill her to spite Atlas after learning
that they sacrificed loads and loads of kids to build the city (for
some bullshit reason), including his sister – hence the weird
underworld shrine field with the shoes. Kunihito shows up, having
abandoned Atlas to find his own way, and stops Takehiko, who decides
to jump off a cliff rather than trying again.
Kunihito will now be set dressing for
the rest of the show.
I wish I was joking. He is in the show
from here on, possibly more in the show, but he’s just sort of…
there. After this point he pretty much says nothing interesting and
does nothing interesting, and considering that the only stuff he said
or did interesting up to this point had been the scenes shipping him
with Kuniko, you’d think that he’d now have a lot. But instead, the
writers are just sort of done with the two of them as a couple. They
were fun and interesting when they had similar morals but contrasting
viewpoints, causing each other to possibly see complexity in the
world, but now that they’re on the same page and we should be
indulging in Kunihito growing as a person when freed from his
obligations and ties to Atlas, seeing the world in a new light in
which he doesn’t have to fight Kuniko and can instead really listen
to her, we just decide that he’s done. He basically replaces
Takehiko as the Metal Age also-ran, the assistant behind Kuniko who’s
not Momoko.
Anyway, let’s check in with Karin:
She’s fled to Akihabara which it turns out that after the last time
she actually did buy in its entirety. I’ll grant the show that the
way they reveal that is actually quite funny given how her interest
in buying the city was treated when she mentioned it the last time.
Apparently she no longer needs the bear suit and has set herself up
as a sort of yakuza landlord. Mikuni’s team shows up and gets the
premier treatment from Karin, if for no other reason than that Mikuni
is one of the people who could inherit Atlas, meaning getting on her
good side. Thus, Mikuni is set up in Akihabara with new servitors –
maid cafe maids instead of priestesses. She still causes one who
lies to her to die horribly, resulting in a “funny” bit of
montage as Karin frantically changes the cattle call to request
honest people.
In addition to the rather dark idea of
humor, this is also a stretch in which we solidify something about
Mikuni that seems very off. Until this point, the natural assumption
was that her powers were mind-reading (or at least lie-detection) and
telekinesis (at least of human bodies). More than once talking to
Mikuni and being asked a hard question to which most people would lie
is called Mikuni’s “test” and after at least one kill she said,
in a very grumpy and ruthless-sounding way, that she detested liars.
Now, though, we’re told a different
story: apparently, Mikuni’s power is entirely reflexive and beyond
her control: if someone lies to her, unknown forces smite that
person. I guess that explains why she didn’t just break Ryoko rather
than yelling at her minions to shoot. She also, apparently, does not
like having this power attached to her. Mikuni here experiences deep
regret at the separation it forces between her and other normal
people and basically does a good job angsting about it.
You may notice that these two portrayals don’t go together. Now, I am open to characters not being what they initially appear to be – and not even necessarily in terms of characters who grow, which is a different thing. In Madoka Magica Homura Akemi initially comes off as a cold and ruthless magical girl who Mami believes, with reason, is likely a rival for territory. By the end, she’s revealed to be a tortured soul who has watched everyone else die time and time again while trying to save Madoka from a cruel fate. In a less extreme example in Revisions, which was not a good show, there’s an old man character who initially comes off as a foul mouthed obstructionist, complaining about everything and suggesting that one of the girls would be better shutting her mouth and working as a hostess than being an outspoken mecha pilot. But when the chips are down, the grumpy old man actually turns out to be a reliable ally.
But in Madoka Magica there are clues to
Homura’s true colors from the very beginning, so that even in your
first viewing you get the idea that she’s not actually as cold as she
seems to be, Mami didn’t have the full story, and there is probably
something mysterious going on. In Revisions, the grumpy old man
stays a grumpy old man, it’s just that with newer perspective you
understand that when he talked about wanting to help Shibuya as a
whole, which he did, it wasn’t the bunk you might have assumed it was
if you lumped him in the same category as the mayor. He just had
strong opinions on how that would or should be done. In both cases,
the character remains consistent, but you get a new perspective on
why they are they way they are.
In the case of Mikuni it is Mikuni’s
own words and actions that lead us to believe she intentionally and
deliberately killed liars, and that even if her power was not under
her control she would probably be okay with anyone who lied to her
being horribly killed. She was spoiled and entitled and both
expressed displeasure directed at the people who were killed and did
things that any reasonable person would realize would very likely
lead to her conversation partner being killed like that. She only
started to shape up into a more nice little girl under Miiko’s care,
and that was very acceptable character growth. Now we are expected
to believe that Mikuni always disliked killing people with her
psychic powers. But if that’s the case, then we are left wondering
why she would have tested people. I know she’s a young character,
but even she should have realized that playing verbal hardball would
have certain results, that’s fairly basic pattern recognition.
Anyway, Kuniko finds another Metal Age
base (outside Duomo) wiped out utterly by the Dadelus plants and the
poison they spread, and resolves to solve the problem. She goes to
Akihabara to buy a bomber, but gets redirected to Karin who’s now
king of the crosstrade. Through that encounter she ends up meeting
Mikuni and learning that the two of them are sisters. Somehow. The
supposed bond between the two as sisters is never actually used. The
deal is made, with Karin getting Kuniko’s magic dagger in the
process, but questions remain as to how incinerating the whole
surface will be carried out.
Nagiko wanders back into the plot,
making her exile pointless as well as stupid when you really stop to
think about it. She takes Kuniko up to negotiate with Ryoko
regarding the refugees and the destruction of the Dadelus, and when
Ryoko tries to be stubborn about it pulls a stunt that causes the
plants to attack Atlas, possibly even spreading their seeds inside.
Gun metaphorically to her head with this now being everybody’s
problem, Ryoko agrees to move all the surface refugees into Atlas at
once while Kuniko’s team turns the toxic jungle into a sea of napalm.
So, a few things happen in this arc.
First of all, Kuniko basically wins, in a sense embarrassingly
easily, what she was fighting for to begin with. All her people are
moved into Atlas and are implied to be likely to stay moved, which is
exactly what she wanted in the first place. This is quite the
anticlimax for the idea of kicking the doors open so the abused
masses could gain their paradise.
Second, Kuniko, aboard one of the
bombers, burns the evacuated Duomo to ash with her own hands (well,
presses the button to do it, but close enough) in another scene
that’s botched, but interestingly botched.
The thing is, the setup goes really
operatic in here. An immense amount of weight and drama is placed,
through the direction and the script alike, on how Kuniko must be
suffering, destroying her old home in Duomo. It’s treated with the
intensity of a major character death, being reminiscent of scenes in
better works where you can get very sentimental over a place, which
are sometimes extremely powerful scenes. The most obvious cognate
(because of how much on the same wavelength the works can be) would
likely be the squashing of Sector 7 in Final Fantasy VII, though of
course the motivations are pretty opposite.
The problem is, nothing in the show
supports that being a powerful scene when it’s Kuniko and Duomo.
Because, really, what do we know about Duomo? It’s kind of a
hellhole. And that’s not even the “But it’s our hellhole” sort
of hellhole where we fight to defend it; the people there want to get
out. They want to abandon that place and go to Atlas, it’s just what
they’ve got for the time being. And by the time it burns, the people
are, in fact, in Atlas. So in a sense this should be a cause for
celebration: goodbye stupid surface city.
We could move away from that though, if
we had a sense of Kuniko’s personal bond with Duomo. Even if it was
somewhere she’d hoped to leave behind, it still is her childhood
home, and you can kind of understand and accept her feeling something
about that. But, in order to have that be the investment to justify
this really overwrought scene, we would need to understand that bond,
and empathize with Kuniko’s feelings. In order to achieve that, you
would need to have had scenes in the past that show Kuniko
experiencing a connection not just to Metal Age and her people but to
Duomo as a concept. There are approximately zero scenes where the
show does that. Kuniko arrives back in Duomo at the start of the
show after time in prison, and while she’s quite happy to see her
friends again, we don’t really spare much of a thought for the
environs of Duomo. We don’t see how she knows the town, and we
aren’t allowed to get a strong feeling of her being ‘at home’ there
because we’ve got 99 plots to get through and sitting around in Duomo
isn’t one. Over the course of the show, she’s there only for pretty
brief periods before setting out to do things again, usually with the
goal of getting her people (herself included) out of Duomo.
So when we get the lingering moment,
the swelling music, the full melodrama for incinerating Duomo, I ask
you: why should anybody care? Unlike Sector 7, where a bunch of
friendly NPCs are presumed flattened, nobody is in Duomo to die in a
fire. Everyone’s goal was to be out of Duomo, and they’re out of
Duomo. And, on the sentimental side, there was never any point where
we really built sentiment towards Duomo. Kuniko’s family house there
was a backdrop, it never felt like a home the way even Tifa’s bar in
Sector 7 did, so losing it doesn’t really feel like a big loss.
Without that warmth or connection, we’re more inclined to say “good
riddance” than “how sad”.
Anyway, the Dadelus are incinerated
(though some remain in a lower floor of Atlas), Japan is beggared by
the eco-damage, the Akihabara crowd survived in bunkers, and the
people of Metal Age are now safely in Atlas. So why is the show
still going?
We do have a bridging plot hook.
Karin, of course, was busily using her insider knowledge of the
inferno and MEDUSA in order to profit on the market disruption but as
she gathers up the last profits, MEDUSA takes charge of its own
destiny and escapes. This doesn’t connect with anything in the show
outside Karin’s material, but I guess it’s a bridging plot hook.
We take a time skip after that. UN
forces have tried to off MEDUSA at its core, but the ability to
conjure hurricanes has stymied any attempt to actually take it down,
so it’s still out there.
Karin, in this time, makes a play: she
gets Kunihito’s dagger stolen, and presents both it and Kuniko’s to
Mikuni. With all three daggers, Mikuni would presumably be the true
successor to Atlas, which is exactly the kind of person Karin wants
to be on the good side of
Karin’s friends tell her that MEDUSA
probably wants to crash the world economy and cause a great
depression. Of course, while she is trying to use what influence she
has left to contain MEDUSA that might be the least of her problems as
Ryoko tips off the UN, who send a bomber to go kill Karin. It fails,
but blows up even more of Akihabara, and Miiko/Hiruko uses
never-before-seen magic to protect Sayako and Mikuni and ends up
disintegrating in the process.
Karin ultimately has to abandon her
bunker and the last vestige of control she has over MEDUSA. Kuniko
meets up with her in the rubble of Akihabara and talks some sense
into her and they use the computers in the otaku bunker to hack a
satellite and deorbit it at MEDUSA. When that doesn’t kill it off,
MEDUSA responds by moving to seize control of the world’s nuclear
weapons, revealing its endgame to be the intent to create a nuclear
winter. The ground team “realizes” they’ll need Zeus to have a
chance against MEDUSA, and wouldn’t you know it, Zeus will only
listen to the proper master of Atlas. Which right now is set to be
the grieving Mikuni as she presents herself and the three daggers to
Ryoko, intending to be named successor.
There’s a fight at some stairs when
Mikuni meets up with Ryoko that ends up with Team Hero held off, at
which point Ryoko declares that Mikuni will only be made successor if
she burns Sayako. Sparing Mikuni the choice, Sayako jumps off the
balcony to her death. Kuniko follows and pleads to just be allowed to
talk to Zeus, but it turns out that Ryoko is Zeus.
Now, at first, I was tempted to call
bull on this reveal – Ryoko had enough past and a position that
would be in the public light enough that it seemed like having her be
the avatar of the supercomputer’s AI was probably something that
shouldn’t have been able to be kept secret. But, on the other hand,
there were hints (like Ryoko’s presence in and defense of Zeus), and
it’s consistent both with the setting and Ryoko’s portrayal as a
freakishly single-minded person dedicated to Atlas and Atlas alone.
So in the end, the show gets a cookie for this one, it was a good
reveal.
Sadly, they do nothing with it and have
a lot more BS to get out.
In the immediate the reveal means…
nothing. Mikuni is bitter and wants to avenge Miiko so she’s okay
letting MEDUSA burn the world. Kunihito stops Kuniko from making a
fight of it right there, and Momoko arrives to explain his actions.
Sayako also shows up, having been saved from her previous fall to her
death by Momoko. She charges after Ryoko and attacks; the two of
them do battle on the descending elevator into the bowels of Atlas.
The elevator isn’t OHSA compliant, though, and Ryoko knocks her off
the platform like we’re playing smash brothers so that Sayako once
again falls to her death.
In the meantime, we get some more
(vague) explanation of matters that were raised (vaguely) starting in
episode 20: Apparently, Atlas was built on some sort of mystical
locus that was revealed by an earthquake, but is rendered unstable by
“vibrations” – the tower can’t actually stand, at least not
there, without the help of magic, specifically the blood sacrifice of
little girls (hence Hiruko and the field of shoes).
This would be a little hard to swallow
to begin with. While the modern world doesn’t have any examples of
modern megastructures, we have a decent theoretical grounding behind
arcologies (like Atlas) and other things like Space Elevators, so
it’s pretty natural to accept, in fiction, that these things can be
built with just a little future tech. In setting, too, they treat
Atlas as something special, but not something insane. There was no
priming of the audience for the idea that Atlas shouldn’t stand. If
the writing had been smart, even just a little bit smarter about this
mystical nonsense like it was about Ryoko, we could have had talks
earlier where people, particularly non-natives like Karin’s online
friends, would mention off hand that Atlas is “impossible” or
“shouldn’t have worked”. And we’d write it off at the time as
the place being an engineering marvel but when the reveal comes that
it really was impossible, we’d accept it better.
Beyond that, though, the delivery of
this stuff is the absolute worst in the show. While meaningful
characters do meaningful things we get the two old farts (Nagiko and
Tarsian) together again and they talk about it – their troubles
building Atlas and the decisions they made that lead us to this
point. And… that’s it. They talk. Well, they also “play chess”
but it’s clear that they have no idea what chess actually is since
they just make pretty and “symbolic” patterns out of the pieces
on the board. They deliver their statements, which is supposed to be
two old friends who split on possibly bad terms and haven’t seen each
other in ages reconnecting, in the most dry and dispassionate ways
possible, just recounting what supposedly happened in weak voices and
with no good details, following the fairly insane path of the
creation of Atlas like every step is the most natural thing. “We
couldn’t stop the vibrations so we turned to magic and sacrificing
kids.” Excuse me, what?
I said earlier, when speaking about her
exile, that I couldn’t blame Nagiko’s voice actress for how senile
the character came off. Here, though? It might still be more bad
direction than an actual fault with the voice talent, but both Nagiko
and Tarsian seem like they’re reading their lines from a
teleprompter, at gunpoint. There is no emotion and no investment at
any point in this, and it totally kills the scene – or should I say
scenes? We keep coming back to old exposition morons delivering
their lifeless exposition, and it never works. A lot of the time
they’re just on repeat, most of the rest of the time they don’t have
interesting stuff to say, and when the material should be interesting
it’s dead on arrival thanks to being delivered like they don’t even
know what they’re saying. In fact, I suspect something like that
might be the truth – the voice actors couldn’t make heads or tails
of the plot to decipher what sort of weight or impact the material
was supposed to have, the animation did nothing for them, and the
director was out to lunch. That’s how bad these scenes are.
And there’s a bigger problem with the
mystical foundations of Atlas as well. I mentioned it in passing, so
you might have picked up on it: all of this only starts appearing in
episode 20 out of 24. I’m sorry to keep comparing this show
unfavorably to Final Fantasy VII – I’m not even that huge a fan of
FFVII – but it really is the most comparable piece of media and
once again Cloud Strife and Friends have done better than Kuniko and
Company. So, we have this setup where the decadent cyberpunk city is
built up on the back of something that is both magical and bad. In
Shangri-la that’s the foundation of Atlas, Hiruko, Vibrations, et
cetera. In FFVII, it’s Mako Reactors powering Midgar and funding
Shinra. In Final Fantasy, this is pretty much the first thing you
learn: Mako Reactors are bad, they’re sucking at the sacred mystical
life stream of the planet like power plant vampires, and the heroes
are trying to shut them down. They don’t make you wait until Disc 3
to say “Wait, there’s this magical thing that’s really the base of
the conflict”. It’s there from the beginning.
Further, FFVII does the work to make
you understand Mako Reactors. You understand how they would have
been invented since magic and science aren’t separated in that
universe and they do provide vast amounts of clean energy, so it’s
not really surprising that Shinra would start dominating the electric
power market by building the damn things. We don’t need their
engineering manual, but we do need – and get – a basic
understanding of how they’d come into being and be adopted within the
context of the world they exist in.
Atlas does none of that. Like I said,
it’s just sort of dropped matter of fact, like its natural, that when
there’s an engineering problem with your giant arcology, you turn to
human sacrifice and conjuring spirits from the netherworld to
somehow, through their mystical prophetic raving, stop the place from
shaking apart. Call me crazy but I think I’d try “more struts”
before “offer thousands of children to dead gods” and would never
see the latter as natural. There’s no sense of how we go from a
technological problem in a technologically grounded world, one that’s
supposed to be our future at that, to this freaky high magic
solution. Who gets that idea? Most Yu-gi-oh villains I’ve heard of
have plans, motivations, and backstories that make more sense than
this, and they’re typically trying to conquer and/or destroy the
world via children’s card games. That’s the level the backstory of
Atlas is on, people: I honestly believe world domination via trading
card more than I believe anything going on in Atlas.
And you know what’s even crazier?
Despite having apparently jumped headfirst into human sacrifice and
ancient magic, Nagiko and Tarsian are still portrayed, essentially,
as reasonable, well-meaning, sympathetic people. They’re just old
granny and old grumpy man, talking about old times when they dreamed
big but couldn’t quite pull it off. No. You get that kind of
treatment when you’re a washed-up adventurer who failed a quest for
reason of arrow to the knee, not when you’re a global-scale plutocrat
who murdered countless innocents for a construction project! These
two make Rufus Shinra, his dad, and maybe even Professor Hojo look
like saints, but we never follow up on Nagiko and Tarsian, nor hold
them accountable for their deeds in any sense, it’s just allowed to
be washed out in the dead emotional void of their scenes. They are
so uninvested that you could outright miss just how monstrous their
background is.
Anyway, Kuniko of course goes down the
hole to challenge Ryoko and Mikuni, but before we go down that rabbit
hole ourselves, let’s finish Karin’s material.
Karin is doing her best to rein in
MEDUSA, but MEDUSA is having none of it, and she’s not on her best
state since she also finds out in a dramatic yet unsurprising moment
that her parents “away on business” are actually dead and their
messages were manufactured by Ryoko to keep Karin working (initially
for Atlas). The fight brings in every cyber ally, even old man
Tarsian saying he has a plan, but in the end we’re given a fakeout
where we’re told that MEDUSA successfully launched the nukes. We’re
then treated to a scene from MEDUSA’s point of view: it returns to
its little state, and considers the implications of what it’s done.
All over the world, dust clouds fill the atmosphere. The global
temperature drops. The water levels of the world lower. MEDUSA
looks on its work with pride, having saved itself and fulfilled its
purpose. It decides, free and happy, that since the sea levels have
gone down, it might as well open the flood barriers around its
mainframe to have a look around the world that’s now “saved” from
rising waters and open to it.
That’s when the water floods in.
MEDUSA had been tricked at the last minute into believing false data
about the missiles and their effects. No bombs actually fell, and of
course the sea levels didn’t drop in a matter of minutes… or at
all. The water pours into MEDUSA’s silo and Karin is forced to
watch, crying, as her holographic manifestation of MEDUSA begins to
sink, crying out its piteous old litany of “save me”, except now
there’s nothing that can, and MEDUSA finally drowns. In the epilogue
of the show (Spoiler: the world will not be destroyed) Zhang and
Klaris, Karin’s friends, come to see her in person, and reveal a
backup of MEDUSA’s initial state, which recognizes Karin as its
mother, and they promise to raise it right this time around.
This sequence is the most emotionally
effective part of the show. Plenty of characters die in Shangri-la
but the only one I really felt sad for was the soulless AI that just
wanted to cause a nuclear winter. The reason for that is that Karin
cared, and Karin was a good consistent character who I empathized
with, and who really emoted, so when you’re with her having to sit by
and watch as an intelligence that was basically her child slowly and
painfully dies, it hurts, and when there’s a (logical, not pulled out
of nowhere) second chance given, you really feel the catharsis. This
is the absolute high point of the show, and the culmination of the
only plot-line that really made sense beginning to end.
So, that’s the best – I honestly
can’t complain about it. Now let’s take a look at the worst with
Kuniko, Ryoko, and Mikuni.
In the bowels of Atlas, Ryoko brings
Mikuni to a cavern containing a coffin with a mummy and a jeweled
spear. The spear is an artifact from Japanese mythology, and the
Mummy is said to belong to another slice of ancient mystical past
called Himiko.
Yeah, that’s right – Himiko, not
Hiruko is the heart of Atlas and the core of all the mystical bull
going on. And at this point you may be asking yourself “Who or
what is Himiko?”. And the proper answer is that, having watched
the show to the end, I don’t even really know. Gozer the Gozerian
would have made about as much sense as a payoff.
And I know what someone reading this is
thinking: “Himiko is part of Japanese Mythology, you’re just saying
that because you don’t have the cultural context to understand this!”
And I’ll confess to being an American, not someone who was steeped
in Japanese culture from an early age. But I still think that there
are multiple levels on which the reveal and use of Himiko in
Shangri-la doesn’t work.
First, I’ve looked up Himiko. As a
mythological figure she’s one of sparse attestations, but my best
understanding is that she was supposed to have been a queen of
ancient Japan who was skilled in magic. Whether she was good or bad
and what she used that magic for is up to some debate. She can be a
wise ruler, a young sorceress, or even an evil enchantress. Because
she’s being portrayed in a somewhat corner case way here (as a dead
deity), because there are so many options for what she is, and
because she’s far outside her native context, you need to explain
what she is and what she means here and now a fair bit better than
they do here in Shangri-la. As it stands, you could replace her with
just about anything and it would be about as logically and
emotionally satisfying as the invocation of Himiko. I mentioned
Gozer before, and frankly I’m not sure I was exaggerating.
Second, we circle back to the issue of
how you meld a cyberpunk futuristic setting with mystical magical
elements. Himiko’s use here really doesn’t work in those terms, and
I’ll explain why. And to dispel the idea that I’m just getting
Himiko herself wrong, I’ll do it by crafting an analogy in terms more
familiar to my “home culture”.
So, let’s imagine for a moment that we
have a cyberpunk+magic story in a western setting. Something like
Shadowrun, as I mentioned before. There’s of course a big bad
corporate villain (just like Atlas is), and over the course of the
story we get a number of introductions to supernatural stuff going
on.
In the “doing it well” scenario,
our villain is Cain Addams, CEO of Eden Ltd. Throughout the story,
the magic we see is founded in Abrahamic mysticism, and from a point
that’s fairly early in the story we take opportunities to tell a
couple of Genesis tales that might be relevant. The idea of Cain –
the first murderer, cursed to forever wander the Earth – is brought
up, probably in passing, priming us for the reveal that Cain Addams
is none other than the Biblical Cain! By the time we meet him, we
know, even if you happen to not know the story of Cain, more or less
what he’s about: He’s a bad dude, a punished dude, and he’s immortal.
Even an ignorant viewer is given the tools to understand what he
might want (Maybe a way to die, maybe a way to reach paradise, maybe
just power and control since he’s still jealous and wrathful – take
your pick) and why he’s the way he is. This is especially important
because Cain Addams isn’t just Cain-from-the-Bible. As far as I know
there isn’t any Apocrypha where Cain becomes a Cyberpunk CEO, so
since we’re moving the character around we need to re-establish some
of the facts about him and develop him as both a character and a
magical whatever-he-is, almost as though he were a pure invention.
The cultural touchstone is there for those who have it, but the work
should be broadly accessible.
Something like this really could work,
pillaging and repurposing old lore to produce new drama, grounding
your fantasy in something of which a lot of people are aware. But
much like every bit of fantasy media that uses Dragons or Vampires
has to re-define for the audience what their dragons or vampires are
like, you have to define this mythological element in terms of how
you’re going to use it.
… don’t be surprised if I go there
some day.
Anyway, how about the cognate of the
way Shangri-la did it? Through the story we see all sorts of magic,
it doesn’t really have a consistent and clear theme. Nobody sees Mr.
Drake, the supposed CEO of Drake Heavy Industries, which will be our
evil company. We close in on his lair, but we don’t really learn
anything about him. We face wizards and prophets and way too many
corporate goons, and eventually reach, in the depths of a corporate
facility, a truly massive set of doors. We open them, and by this
point the audience don’t know what to expect. They haven’t really
been primed for anything in particular. Some audience members have
probably formed theories. Maybe Mr. Drake is a dragon, hence the
name and the fact that nobody ever sees him in the flesh. Not many
people, though, would be surprised if it were something else. What
will stand as a surprise, though is when it’s Cain, the first
Vampire. Drake meant “Dracula”. We never saw any vampires
before, Cain was never mentioned until the last act, but he’s there:
Cain the First Vampire. And the work expects you to know that you’ve
strayed into Vampire: the Masquerade without announcement (this was
never billed as being a V:tM tie-in), what his implications are, and
probably what the rules for fighting Cain the First Vampire are. The
work talks about “Antediluvians” in this last act after the
reveal, but it never says what they are. We can kind of guess
they’re vampires, but there are so many different kinds of vampire in
fiction that we can barely put together what these vampires are, much
less some special kind of vampire.
In this case, it doesn’t matter that
the same cultural touchstone (Cain) is used, it helps no one because
the presentation is a mess that doesn’t understand you need to put in
effort in order to leverage that touchstone. That’s the pitfall
Shangri-la hits. The problem I don’t believe is solely that as a
Westerner I don’t have an understanding of Himiko, it’s that the show
makes no effort of any kind in order to let us know what this Himiko
before us is supposed to be like.
Anyway, Kuniko shows up, learns Ryoko’s
big plan was to body-snatch the successor of Atlas because her
current body is failing (though, as the incarnation of a computer,
couldn’t she just transfer into another?), and that Kuniko herself is
a clone of Himiko – meaning, I guess, that she and Mikuni weren’t
sisters after all, making that attempt to tie everything together
completely pointless. Kuniko ends up pulling the spear herself,
which will release Himiko’s spirit. Ryoko expects Himiko to possess
Kuniko’s body but… Himiko doesn’t do that for some reason that’s
never explained, Kuniko smugs about it, and offs Ryoko. At this
point Zeus (which isn’t exactly Ryoko even though Ryoko was the
avatar of Zeus…) starts trying to resurrect Himiko. Sayako shows
up, this time with absolutely no explanation of how she survived her
fall to her death, and takes care of Mikuni while Kuniko is summoned
to the final battle.
Here it is, what the whole show was
building up to: In the heart of Atlas, Himiko’s spirit, taking
control of Zeus, plans to invoke a magical ritual to sacrifice every
living person in Japan in order to resurrect herself and Kuniko, the
clone of that ghost person, has to do blow up the evil
ghost-possessed supercomputer with her boomerang in order to save the
world.
Oh, and while all this was going on, it
seems that Takehiko also failed at dying via long fall, has invaded
Atlas, has planted lots of bombs, and sets them off because screw
Atlas for being built on human sacrifices. He presumably dies again
in the explosions. I know I’m saying this like it’s an afterthought,
but it’s kind of an afterthought to the show too.
Anyway, Miiko (ghost) shows up with the
ghosts of Hiruko who I guess wasn’t supposed to be actually a bad guy
and all the sacrificed kids, miracle-cures Mikuni’s “Dies to
sunlight” illness that Sayako was so worried about, and also takes
away those psychic powers that the writers spontaneously decided two
thirds or so of the way in were not under her control and something
she hated. Then all the ghosts vanish for real this time and we can
be happy. Or something. The show ends with Kuniko and Kunihito
looking over the presumably unlivable and collapsed or collapsing
Atlas and Kuniko declaring that someday and somewhere they’ll find
their Shangri-la, just to shoehorn in some relevance to the title at
the end.
So, in imitation of our lead and
supposedly-but-not-really-lead, let’s take a long look back over the
devastation ourselves. And for this, I’d like to introduce an idea:
Signal-to-Noise Ratio.
Basically, in anything there’s “Signal”
(Material you want) and “Noise” (things that are undesirable or
useless). The better the ratio is, the more Signal you get for less
Noise. You won’t typically hear these terms used when discussing
media, but the idea is still there. If you say a show is “Tight”
(referring to its writing), you mean it has a good Signal-to-Noise
Ratio. If you say it’s “Bloated” that means it has a bad one,
more balanced to the noise.
Shangri-la is interesting in that, while not being conventionally bloated, it has possibly the worst Signal-to-Noise Ratio of any show I’ve seen. The reason for this is that, even when scenes do things in the moment, most of the myriad plot threads that are part of this show start and stop arbitrarily, without mattering to each other or the conclusion. It’s similar to the problem the reset ending created for RahXephon, but here it’s throughout the whole thing and not just a matter of retrospect and a botched ending (though the way Shangri-la botches its ending doesn’t help).
Here’s a
quick list of the characters who were utterly worthless: Kunihito (a
theoretically main character), Yuri, Souichirou, Nagiko, Leon, Shion,
Kanaria, Shougo, Takehiko, Tarsian, and Tomoko. More characters like
Karin (along with her supporting cast of Klaris, Zhang, and MEDUSA.)
and Mikuni (along with her supporting cast of Sayoko and Miiko)
failed to amount to much in the grand scheme of things, but don’t
really count as completely wasted because at least they provided some
material of intrinsic value in the middle.
You may note that some of those
characters were so useless that I didn’t even mention them by name in
my plot summary. Leon, Shion, and Shougo for instance were a trio of
brothers acting as Ryoko’s butlers/henchmen until the very end of the
show of which the youngest, Shion (who was presented very much as a
minor), was constantly abused physically and emotionally by Ryoko…
but he was a terrible masochist and loved her for her abuse. These
three eat up a lot of scenes and screen time, but they literally
never do anything that wouldn’t have been done just as well by a
faceless goon. Yuri and Tomoko were Kuniko’s friends from Duomo.
Tomoko was briefly of interest during the prison arc (which I count
as something that mattered since it left a mark on Kuniko), but these
two should have been a real link between Kuniko and the common people
or shouldn’t have wasted our time, handing off their role elements to
Momoko. Tomoko basically vanishes after escaping the prison with
Kuniko, banished to the realm of a background extra, which makes the
development she got as her own person just noise, because her story
is simply abandoned.
And let’s look at the major plots. The
starting plots of the show are Kuniko’s rebellion and Karin robbing
the world blind. Mikuni gets scenes but they don’t have any real
direction until much later. So, what happens with those? Kuniko’s
rebellion is ultimately shoved aside and “won” as an afterthought
to the Dadelus. No one comments on the fact that with Atlas doomed
at the end of the show it’s presumably back to being lost, only worse
with Atlas refugees, so it’s just like the show forgot that “find a
safe place to live” was a problem.
Karin’s economic manipulation is the
best handled plot in the show. It has a decent start, a dramatic
climax, and evolves organically over the course of the show as we
start to worry less about Karin and international politics and more
about what MEDUSA is capable of. But here’s the thing… it’s not
actually germane to anything. There is no element of Kuniko’s story
that couldn’t have been done without Karin. The rebellion against
Atlas doesn’t involve Karin. The Dadelus plot doesn’t involve Karin.
The whole thing about becoming successor to Atlas technically
involves Karin in that Kuniko’s motivation for stopping Mikuni at
first is to get Zeus to counter MEDUSA, but that wasn’t really
necessary: Kuniko had more than enough reasons to run to the final
confrontation without the impending nuclear apocalypse: She doesn’t
trust Ryoko, and a grieving Mikuni (grieving for reasons very
tangentially related to Karin, but really Ryoko could have gotten an
air strike one way or another) at least briefly has interest in
destroying the world to punish it. So the most emotionally effective
and best executed plot in the entire show could be cut and, with a
couple judicious patches at the intersections, we would really lose
nothing. Which, when Shangri-la is such a tangle of overlapping
plots that at times makes it hard to follow a single episode, maybe
should have been done if it couldn’t be better integrated.
Then there’s the Dadelus arc: it
appears very suddenly, emerging from just yet another
cloak-and-dagger loose end to demand full attention… for a couple
of episodes. After the Dadelus are first mentioned by name, they
totally take over the show, but it’s not long until Kuniko gets the
bombers to reduce all that nonsense to ash, disposing of them as
quickly as they came.
On the topic of major arcs, Mikuni
eventually sprouts one when Miiko is taken, causing the rift between
her and Atlas… only for her to ultimately come right back to Atlas
and play the role of Ryoko’s pawn in the endgame. I’d be more
forgiving of this, since in theory it’s extremely necessary for
Mikuni’s development as a person, having first experienced the warmth
of Miiko’s care redeeming her as a person and then the harshness of
the outside world teaching her how to stand on her own… but
Mikuni’s character development is utterly botched. As I may have
gone on of a rant about before, Mikuni, rather than being treated as
someone who learned, grew, and developed from her interactions with
others, is a square peg retconned into a round hole once she leaves
Atlas and we get the new perspective she supposedly always had on
powers that it was never directly stated didn’t work that way.
Despite this, she never really takes agency while she’s out in the
real world. She does it once, trying to storm the heart of Atlas and
facing down Ryoko before Sayako gets her and Miiko/Hiruko out of
there, but once she’s in Akihabara she just goes back to her old
behavior with a new aesthetic. All the important legwork about
making Mikuni the heir to Atlas is done by Karin (Who could have been
anyone since she’s randomly wandered out of her own plot for this),
pretty much without Mikuni’s prior knowledge. So in what should have
been a powerful learning experience, she learns nothing.
And of course, when we get to the
ending, and all the stuff with Himiko, the show pretty much discards
everything that came before as worthless. When you get down to it,
we spent the first twenty or so episodes just getting three daggers
into the same place at the same time. Nothing about how the story
ends is predicated on what the characters went through to get there,
their struggles or their growth. Nagiko, in episode one, probably
could have made a phone call that would have shortcut us directly to
the end by summoning the three Digmas (who again, had nothing
consistently important about them other than their possession of the
daggers and who have no explained relation to Digma Zero Kanaria who
was never expanded on) to an audience. They’re not all the same
people they were at the start of the show, but they’re close enough
that all their actions in the endgame would still have made sense.
It’s really frustrating when a show
does this, and makes the journey utterly irrelevant. You can have
happy endings or tragic endings or open endings or very absolutely
final endings, but don’t have a non-sequitur ending that could have
fired at any time.
In the end, Shangri-la is uniquely
frustrating because there’s actually a lot of it that’s good. I’ve
mentioned Karin’s plot in positive ways a good deal, but even aside
from that there are a bunch of scenes or even movements that work –
or should work – in isolation from the whole. I’d say that at
least two thirds of the show’s running time, what’s actually put on
screen, would be entertaining to watch and even good in the right
context. The art’s pretty to look at. The action’s not great but at
least a couple fights do well enough. There’s intrigue. The minor
characters, though useless, can be compelling – Tomoko in
particular really tried with her backstory. Ryoko is an effective
villain, even if not one of the best, and her reveal is actually good
enough that I wish it had fired when she had more agency left. Even
the magical nonsense has bits and pieces that could have been saved,
even been worth saving, if it was better blended and managed…
though those were reliably some of the worst parts of the show.
But here’s the thing: if you have a
car, and two thirds of the parts are absolute top end bits, but the
other one third are a mix of rusty junk, broken, or just plain
missing, does the car run? It doesn’t. This story is the same way.
It has some quality components, but they’re not put together in a way
that leverages their strength, so much of that doesn’t show in the
final product as well as it should. Shangri-la is an example of
something that is by far worth less than the sum of its parts.
With that in mind, I’m going to rate
Shangri-la a D-. It doesn’t deserve a fail, but all the same I would
strongly recommend anyone reading this to NOT watch it. It’s an
object lesson in what not to do when you’re crafting speculative
fiction, and unless you want to use it to compile a list of things to
avoid doing in your own work, there’s no reason to give it any of the
time it demands. Anything Shangri-la stole from, like Final Fantasy
VII or especially Nausicaa of the Valley of the Wind, would reward
you far better.