An American Writer's Thoughts on Japanese Animation

Fictional Countries, Real Robots – Full Metal Panic (Season 1) Spoiler Review

It’s March, and that means I’m once again going to take a dive into the Mecha genre. Now, I’ve looked at Mecha shows before, both in and out of March, but the Mecha shows I reviewed last time have something in common: they’re all more “Super Robot” shows.

For those who may be unaware, the Mecha genre often makes a distinction between different shows. “Super Robot” shows are ones where the Mecha (scientific explanation or not) is more of a fantastic element. They’re big, powerful, sometimes questionably machines, and defy or ignore what we think we know about physics. Little time or effort is taken to make the mechas “realistic” or believable; instead, it’s more about what’s cool. Not every Super Robot show is bright Shonen (after all, Evangelion and all its tortured, psychological offspring are still Super Robot) but many are.

In contrast, a “Real Robot” show presents mechas more as real (if futuristic) war machines. They often still get a couple technical hand-waves to explain how and why humanoid robots are the tanks or battleships of their setting, but they still try to build their robots out of nuts and bolts and make you believe that you’re dealing with a machine that humans could build and that the viewer could understand. As such the shows themselves tend to be about (relatively) realistic warefare, rather than punching out giant monsters.

This isn’t to say that Super Robot shows can’t have engineering or treat their mechas as machines, or Real Robot shows can’t have supernatural elements; it’s a spectrum, not a sharp divide. But, by in large, those are the poles.

When it comes to Mecha, Super Robot shows are more my wheelhouse, but I wanted to look at at least one Real Robot show for Mecha March this year, and thus I’m leading off with the most down-to-Earth Mecha show this side of Robotics;Notes, Full Metal Panic.

Full Metal Panic takes place in a world very much like our own. The fastest way to explain its setting would be that it feels like the “near future” if the Cold War never really ended. The serial numbers are filed off almost everything and the players in the plot (rather than the world) tend to be more extranational forces, but that’s the kind of story we’re in, so that it’s kind of surprising that Full Metal Panic debuted in 1998 (and the anime in 2002) rather than ten or fifteen years earlier.

The kick off of the main plot involves the secret organization, Mithril. Mithril is a group that works with Western nations against terrorists and probably the USSR, and that has a greater than average supply of ultra-tech including high-grade Arm Slaves (mechas, the likes of which are used the world over). The main mission that starts the show: protect seemingly ordinary Japanese High School Student Kaname Chidori from the various nefarious forces liable to be coming after her. To that end, a small team is dispatched to keep watch over her, most especially including Sergeant Sousuke Sagara. Sousuke, because of his age and heritage, is inserted as Kaname’s new classmate, but has a little trouble because he seems to have no concept of what life away from the battlefield is like; he’s all “mission” and zero-percent subtle (beyond not, you know, actually spilling beans he’s not supposed to). Complicating matters, Kaname has a firecracker temper (playing somewhat to the Tsundere type) and doesn’t appreciate being followed.

The reason for this, not that we’re told right away (It’s need-to-know, and neither Sousuke nor Kaname need to know, at least not initially) is because Kaname is something called a “Whispered”. Whispered are young women who, because of a Soviet experiment messing with reality at the minute of their birth elsewhere in the world, have archives of otherwise impossible future technology locked in their minds (along with some other nebulous psychic powers), making them extremely valuable when they become self-aware and start inventing. Kaname isn’t aware of her abilities, and at first it’s only suspected that she might be a Whispered.

Sousuke and his team, Kurz Weber (a womanizing sniper) and Melissa Mao (who’s basically Misato from Evangelion, and the ranking officer for the mission) initially have a fairly easy task, more concerned with school comedy tropes than mecha combat, but that changes when the school trip has its plane hijacked by the Terrorist-for-hire Gauron and taken to a secret Whispered research facility just outside of Russian borders, leading team Mithril to scramble to rescue Kaname (and the rest of the hostages) in a several episode long and fairly intricate military action.

These episodes are, in my opinion, the highlight of the show. We have some decent school comedy (not amazing, but good enough) followed up by the action that really sets the show apart. The escape from the base, including Sousuke hijacking an Arm Slave and help coming from his Mithril buddies as they fight Gauron, is really dynamite. It has a gritty feel to it without getting grim, and works hard to make the nuts and bolts feel real, as well as the danger and struggle. There’s a real weight to the Arm Slave mechas, and a tremendous screen presence to the elements in a fight including luck and strategy or (in the more granular level) elevation, visibility, terrain, and so on. Nothing is trivial and it’s all milked for drama rather than being used as set pieces for “high flying” action. At the end, we even get some good teamwork between our leads as Kaname taps her Whispered abilities to provide Sousuke vital intel to defeat Gauron by using a mysterious piece of Whispered tech called the Lambda Driver.

The first seven episodes are an extremely promising opening for the show. They establish our characters, with both connections and conflicts. They strongly establish our world and plot as well, with the mystery of the Whispered, the Cold War conflicts, and an enjoyable (in a “Khan Noonien Singh” sort of way) antagonist in the form of Gauron (Presumed dead by the end but clearly recurring). We saw our characters at rest, and in an extreme crisis, getting to know them and how they operate very well.

The next arc is also quite strong. For starters we properly introduce Tessa – Captain Teresa Testarossa, the highest-ranking Mithril officer we see and also, incidentally, a Whispered responsible for the cool submarine that she captains and that serves as Mithril’s base. She forms the third corner of the show’s main love triangle, competing with Kaname for Sousuke (as is appropiate for their age, if not so much for their rank and position), but that element is fairly underplayed. I would say mercifully so. She’s in the area checking in on a person of interest when an attack by terrorist forces sends her scrambling to Sousuke’s safehouse. Kaname visits, getting tangled up in the situation, and from there the night just gets crazier and crazier as the conflict escalates from being hunted and on the run, to a high-tension prisoner exchange, to a rampage by a behemoth Arm Slave.

The Behemoth is another element that I’ll call well-done. It’s in a size category that’s normally reserved for Super Robots – more of a battleship with feet than a next-gen tank replacement – but for all its destructive power and vast toughness, it has all the flaws and weaknesses you’d expect of a catastrophically oversized design, including being slow, unwieldy, and prone to overheating. Compared to Gauron’s appearance at the end of the last arc, the Behemoth presents a threat that feels and plays very different. Fighting it isn’t a matter of gladiatorial combat or contesting the skill of the pilots; the behemoth is all threat, and the Mithril team all response. The stakes are also different. While Kaname is once again in peril (and Tessa as well this time), we’re now in a major city rather than a remote enemy instillation and the wilderness alongside. That alone makes for a huge shift in how the fighting feels.

From there, we get a couple “down time” episodes before launching into the next major arc.

That arc is… an interesting beast. It takes place as Sousuke is loaned to a different Mithril squad, traveling with them to the (fictional) country of Helmajistan to stop Gauron from selling a stolen nuclear missile on the black market. Complicating matters is the fact that Helmajistan is where Sousuke grew up, a child soldier before Mithril took him in. And, wouldn’t you know it, one of Sousuke’s old friends is here… except he’s not a friend any longer, he’s a deadly enemy, working for Gauron and helping Gauron read Sousuke’s every move.

So, I’ll start with the good: This arc is somewhere that the gloves really come off. The main cast is, by in large, too tight to really sustain meaningful deaths. At most we might be able to bleed Kurz or Melissa; if Sousuke, Kaname, or to a lesser extent Tessa is threatened with an imminent demise, we know that they’re going to be saved, and we suspect it strongly for the other recurring characters. Plot armor is a thing, and isn’t even necessarily a bad thing. Here, Sousuke is teamed up with a bunch of extras, who the writers not only can kill, but do.

Character death alone, though, isn’t a plus. It’s all in how those deaths are used. To an extent, there’s a slight mark against since everyone did bring their red shirts, but some effort is spent given Sousuke’s teammates at least quirks if not proper characters, making them connectable people rather than faceless goons. And when they die, they die like characters with more import rather than less. We see them struggle to survive, and get stripped of their lives in a brutal and desperate battle, at least after the first engagement where they get into a bad position. Everyone is trying to get the heck out of Helmajistan with both their lives and the mission intact, but sometimes the enemies are too much or the mission too valuable, and one of these soldiers pays the ultimate price.

This arc really does play out like a war story. And not just any war story – a tortured Apocalypse Now sort of war story where there aren’t shining heroes or unambiguous right answers, just a dirty situation where anyone can die and suffering is sometimes unavoidable. The fact that Sousuke ends up the sole survivor is a big part of getting that feeling, as is his conflict with his old friend, that ultimately ends in a fight to the death. The last image of the arc is Sousuke in a half-wrecked Arm Slave, dragging the warhead of the nuclear missile off into a dusty sun, hopefully to safety with Gauron out of the action, and it’s a powerful and memorable image that speaks strongly to the emotions of the arc.

On the bad… it’s really out of place. This is an arc with no Kaname, no Tessa, and no relief from the bitter and oppressive atmosphere. It’s the shortest arc of the show, really, but it feels like a marathon, and not necessarily in a good way. We’re being asked to sink a lot of time without the majority of our cast, and with themes that are… present in the whole show, but not really representative of it. The first two arcs had a good interplay between school comedy, normal life, realistic warfare, and science fiction mystery. The Helmajistan arc just goes all in on the war, leaving out everything else. As strong as its strong points can be, I do think it’s much weaker for only being a slice of what Full Metal Panic can be.

While the Helmajistan arc felt like a marathon, the final arc of the show really is one, being basically as long as the first arc but with not so much of the puttering that was allowed before the plot really kicked into gear. Gauron, once again, is our villain, but we start with Sousuke taking Kaname on what she sees as a romantic vacation to a southern island. Unfortunately for her, they’re meeting up with Mithril forces, and Kaname ends up being welcomed aboard the cool submarine base. We recount how Sousuke and Kurz were first recruited by Tessa and Melissa and even get some Whispered talk between the two main girls.

Gauron, though, proves to be one of those very problematic hostages who ruins everything from a state where he should be powerless. With the help of some insider traitors, he takes control of the sub and takes Kaname and Tessa hostage.

This is, unfortunately, where he starts to break down as a villain. He’s planned this out really well, and has up until this point been a very cool and controlled villain with a deep enjoyment of what he does but a suave and business-like approach; clearly a man more motivated by squeezing the world for whatever he wants than by any ideology. In this, though, his goal seems to be to bring down Mithril, presumably seeking revenge for his previous defeats. The weird thing is that while he starts off just as cool and in-control as previously, he’s ultimately shown to be more at the end of his rope, and willing to give up his life to spite his enemies.

I guess the idea is that he can’t really live with the failure, but that wasn’t the impression I generally got out of him. He always seemed like more of a survivor, who’d do anything to get out with his life once the chips were down. I guess this way he gets to go out on a high note, before he degrades further and starts embarrass himself, and we might not believe that we really got him this time without his acceptance of death, but it still seems a bit off.

In any case, Tessa and Kaname hatch a plan to take the ship back. Well, it’s mostly Tessa’s plan, but Kaname has to execute it since she’s the one they’re able to get out of “captive” status. With Sousuke’s help, Kaname is able to use her Whispered ability to insert herself into the ship’s AI and take control from Gauron, allowing Sousuke to then go and rescue Tessa and the bridge crew. Gauron scrambles, determined to sink the ship come hell or high water, ending up with Sousuke and Gauron ending up in a mecha battle in and then on the ship (it surfaced) that sees Gauron ejected before his Arm Slave’s self destruct can fire, leaving him to blow up alone.

The emotions of the final battle are… strange. Normally, the baddie in this kind of situation would be acting in a wrathful manner, but Gauron seems to be in a manic mood where he just loves everything, loudly proclaiming Sousuke to be his buddy as he tries to hold on to Sousuke so they’ll both get blown up. It’s weird and kind of uncomfortable, but extremely memorable.

On the whole Full Metal Panic is in a weird place. Going over it for this review, I found that it had a lot of strengths and not a lot of weaknesses… at least not specific ones that I could cite. Even the last two arcs, that were weaker when it came to the core themes of the show and where the fighting seldom had quite the intricacy of the earlier conflicts, had some extremely memorable moments, images, and characters. Yet, for all that, I never really made an emotional connection to the show. Sousuke, Melissa, Kurz, and Kaname don’t really leave an impact, and Tessa leaves only a faint one. They’re not bad characters, but they’re not memorable characters either. The scenarios as well tend to just fade into the background once you’re done with them, leaving only the dream-like impressions of a few specific moments that managed to stand out and remind you that, yes, this was a show.

I suppose that means that overall I would recommend Full Metal Panic, but it leaves me kind of at a loss for what letter grade to give it. The impression it left behind was a strong C or C+, but the actual quality of the material was probably better than that. Well, for Mecha March I’m going to err on the side of generosity and offer the final grade of B. Perhaps I just wasn’t the right audience for the show. I can enjoy Real Robot, Military Fiction, and Alternate History, but they aren’t exactly my wheelhouse. If you’re more into that spectrum, certainly give Full Metal Panic a watch.