An American Writer's Thoughts on Japanese Animation

Seasonal Selection – Azur Lane Episode 11

Hm? It’s been a long while, but episode 11 of Azur Lane is finally here. And to start with, its very “by the book”, but right now I’ll take the safe execution.

In specific, this episode is basically dedicated to taking on the escorts for Orochi, at least in terms of what burns time. At the start we’re in battle with Purifier, but in classic Azur Lane Anime fashion she excuses herself very quickly to enable the “First half talk, second half fight” structure for the episode as a whole, and that is by in large what they do.

So what is the talking about? The Sirens (Observer, Purifier, and Tester’s zillion bodies) talk about timey-wimey schemes, still in enigmatic enough terms to not really reveal what their game is. I kind of allow the show this, not only has the source material not yet really revealed the greater design of the Siren plots, but that also isn’t really where the show has established its stakes and drama.

The Ironblood talk, meanwhile, about cloak and dagger things – suspecting that it’s not just the Sakura Empire but all the factions that may have been infiltrated by the Sirens at high levels. Not that they’re going to refuse to fight now, they’re just throwing that out there to establish their own alignment and justify their theme of cloak-and-dagger. On the whole, I’d say that the anime hasn’t exactly been kind to the Ironblood faction.

For the Azur Lane, the topic at hand is fighting back. Orochi demos a superweapon and their choices are “take up the fight even though it’s probably a trap” or “wait to die”. So naturally they’re moving forward. Enterprise…

Oh boy, what do I say about Enterprise? I kind of want to hold off some judgment since there’s still another episode, and the end seems to be a good place to do breakdown, but here we go… Throughout the show, Enterprise has been a wreck; a sad, broken character with self-destructive tendencies due to a low self worth and a strained reaction to fear. And in some ways, this could be a good and interesting character, if she wasn’t also needed to be the shiny hero. I could really get behind a show where we have to follow the slow, halting ascent out of bitterness and depression of an individual burdened with ‘hero’ status.

But the thing is that there are two angles in which that doesn’t work. First of all, Enterprise in the anime is both the leading hero of an action show that’s not really heavy in terms of emotion and philosophy. While I think the arc they set for her could have excellent play, I don’t think the overall framework of Azur Lane would be the show to execute it. And there’s nothing wrong with that; not every show has to take or even be able to take any given path. The critical failing is in not knowing what works together. Second, Azur Lane is an adaptation. And true, adapted works should be able to stand on their own, and be viewed as their own thing, separate from the original version. But all the same… that’s not Enterprise. It’s someone related to Enterprise, perhaps; Enty does carry a kind of heavy burden. Recall that in the game, instead of Yorktown being bedridden, we see her die at Midway and pass the torch to Enterprise. And Enterprise does question what it will take to end her war and what she could do after. But there’s a sharp difference in their mantra. In the Anime, Enterprise declares that “War never changes”. In the game, she talks about “until the war ends”. One despairs in the face of her situation, the other holds onto hope despite her situation. In a sense, those are opposite characters.

In this episode, Anime Enterprise makes a big rebound towards being more like Game Enterprise. And I’d be enjoying it if we hadn’t seen her make progress and then totally backslide before. Each individual action does make total sense in context, but the sum doesn’t present well as a written narrative. I give the writers that it does feel a little different this time, like she’s making her own choice rather than being dragged kicking and screaming by Belfast, but this could have been a lot stronger if her progression made more narrative sense.

Looking back, I think the biggest missing piece is how Enterprise hit her low starting point. To really get her “Maladaptive fighter” thing to play right, I think you’d need to see what turned her into that instead of being a normal person (like the other ships we see), and thus intimately understand what’s dragging her down rather than being told that she fears the ocean.

All that aside, it is a little better to see Enterprise looking and acting a little more like Enterprise this episode.

On the other side, Kaga’s world kind of implodes in the talking phase. The sirens successfully resurrect Akagi (or close enough to it; it’s unclear both what state she was really in when Enterprise was done with her and what state she’s in now, other that she was out then and is more or less active now). And that was what Kaga wanted, but Akagi also gets what she wanted when Amagi appears as well. Not long after this “happy reunion” sours, Kaga seems to recognize she’s being had by the Sirens and Orochi (who is the currently active ship with Amagi’s likeness), but then Orochi talks Kaga to death by revealing that she’s a failed hollow imitation, retrofitted with spare Amagi parts after Amagi’s demise.

I have to say, the flashbacks here are kind of interesting. After I went on and on about how Enterprise isn’t like the game, there’s this material where clearly they went above and beyond to make Amagi’s flashbacks and the young(er) Akagi and Kaga exactly like the game, giving motion to cutscenes that occurred in the Crimson Echoes event. There are still some implicit differences, but this really does seem like it could be the Akagi and Kaga who appear in the Sakura Empire events (which, unlike the more recent events, don’t acknowledge the existence of the Commander character… yet). In any case, they’re at the end of their cycle and Kaga.exe stops working.

The Orthodox Sakura, meanwhile, (in an inversion of the game event take, where Zuikaku and friends are running against the orthodox leadership of Akagi and Kaga) set off to fight Orochi, and question what they’ll have to do with Kaga before resolving to solve her with the power of friendship, bringing her back without killing her whatever it takes. Which will be quite a lot, because the battle is joined.

The fighting this episode… I’ve seen worse. A lot worse. It doesn’t have a great pacing or flow to it, though. For instance, the show swerves to a ‘comedy’ reaction when Yuudachi gets pasted fighting brainwashed Kaga, but the swirly eyes muttering is kind of at odds with the drama of Kaga turning on her friends in destroyed grief while whatever’s left of Akagi degenerates in Orochi’s clutches. The Ironblood and then Azur Lane forces come into the fight as big damn heroes, blowing away Siren ships and Tester copies, only for Orochi to open up and reveal its unstoppable superweapon. Cut Episode.

I’ll be honest, letting the anime sit for three months kind of caused it to sour in my immediate opinion, but watching this new episode, I think I can see that it’s neither a great take nor a complete failure; It’s a fanservice-heavy action anime somewhere in the C to B- range and a fair but ultimately weaker-than-source attempt to tell a fitting original story within the framework of Azur Lane’s multiverse. All that’s left now is to see how they actually end it – if the show stays the course, if it fumbles, or if it somehow manages to improve itself with its ending.

Game Lore: https://harperanimereviews.com/how-much-lore-does-it-take-to-justify-cute-ship-girls-a-prelude-to-azur-lane/

Previous Episode: https://harperanimereviews.com/seasonal-selection-azur-lane-episode-10/