An American Writer's Thoughts on Japanese Animation

Sci-fi Pacifism and Hope – Gargantia on the Verdurous Planet Spoiler Review

In the future, Humanity has abandoned Earth, lost ages ago. Of the many colony ships that departed earth, only one is now known to remain, menaced constantly by spaceborne biological terrors. We follow a young mecha pilot as he sets out to protect his home from the enemy’s tentacles.

Wait, that was the pitch for Knights of Sidonia. Silly me, getting them confused. The pitch for Gargantia is… um, exactly the same setup, actually. But we’re only in space for half of the first episode. This time our main character sorties against the enemy, gets thrown through a hyperspace bypass, and crash-lands into a whole new world and a very different plot.

Indeed, despite sharing the premise of the society our lead character comes from and his role therein, and a similar respect for classical Science Fiction ideas and modes of storytelling, you would be hard pressed to find two stories with themes and traits more different than Sidonia and Gargantia. This is not just because the main character of Gargantia is a fish out of water (Recall, Tanikaze was as well); it would have been all too easy for Gargantia to be about fighting different baddies for a new community.

Our main character is Ledo, a young man who has been raised to serve as a soldier of the Galactic Alliance, and despite his youth is set to very soon be granted citizenship in the great colony ship Avalon that holds the bulk of humanity’s remaining millions. Before he can gain such a great prize (though he doesn’t seem too excited, having no idea what he’d do with it), there’s one more mission to go on, intending to strike a decisive blow against a stronghold of the Hideauze, the squid-like space monsters that have hunted humanity across the stars. The battle goes badly, however, and a retreat is sounded. Ledo, along with his commander, Kugel, are only able to make the edge of the induced wormhole and get thrown.

The next thing Ledo knows, he’s awakened in a strange place with very strange people. They don’t share a language (which is handled very well, and which I credit the show for including), and at first Ledo has no idea whether or not they’re hostile. However, even as he tries to negotiate by taking a native girl, Amy, hostage, he’s struck with a much bigger realization. This occurs when he reaches the outside, rather than the ship’s hold, and sees that he’s on a planet. And the only known habitable planet is the mysterious, lost Earth: the planet of humanity’s origin.

From there, Chamber manages to machine translate while Ledo learns the language and after some initial tension, starts to learn the ways of Gargantia (the name belonging to both the fleet of ships he finds himself in and its core ship) and how their way of life differs from the Galactic Alliance.

Gargantia’s world is one dominated by ocean. Unlike the 90’s movie Waterworld, Dry Land is mentioned as something that exists, and the bottom of the ocean is also known, but otherwise the aesthetic is very familiar: Miles of blue, and upon the surface a ramshackle collection of metal salvaged and maintained from former, technological eras with clever and intricate hackish fixes re-purposing or repairing the old to serve the new. But, where Waterworld was bleak and miserable most of the time and depicted its world as one that was slowly dying, Gargantia is bright and vibrant, literally and figuratively colorful and populated by mostly nice people like Amy, who works as a messenger, the salvager Bellows, and the repairman Pinion. The latter is kind of a jerk, but in a way that’s not generally too malicious and can be perhaps a little endearing. The others, and most of the incidental characters we see, are all essentially kind.

The basic kindness and community of Gargantia stands in contrast to the austere, utilitarian, arguably Fascist existence of the Galactic Alliance. For instance, Amy’s younger brother is permanently bedridden, a state that Ledo notes would have seen him disposed of for the good of the group in the Galactic Alliance, while he’s taught and cared for in Gargantia.

Ledo is also brought into Earth’s different approach to conflict when dealing with a pirate raid. In the first wave, he dispatches Chamber and unleashes something approaching their full power, setting the sea awash in flames and disintegrating the attacking pirates while sparing the citizens of Gargantia they were attacking. Though this is a rescue, it horrifies the natives, who fear escalation eschew lethal force when they can, with less, mitigate the damage or convince their foes to shove off – principles that he takes to heart when helping fend off the revenge of the Pirate Queen.

The first half of the show, though, is largely concerned with getting Ledo situated with Gargantia and developing his friendship with Amy. They do a lot together, and though Ledo comes from a very different world, it’s clear that he appreciates the human kindness that’s otherwise alien to him. Chamber, along the way, acts as something of Ledo’s conscience, typically advising him to avoid acting rashly and promoting his growth.

The show takes a turn, however, after an encounter during a salvage operation. Ledo, using Chamber a a submarine, goes underwater to help bring up relics of the old civilization, but there encounters a giant “whale squid”, which both Ledo and Chamber identify as being a Hideauze, but which the natives of Gargantia find to be a sacred creature. The two of them kill it, which causes a massive stir in Gargantia. The act, along with the death of the Gargantia fleet’s captain, precipitates a break in the fleet with Pinion leading Ledo and a group of ambitious captains on an expedition into whalesquid waters for revenge and treasure.

Under Pinion’s direction, Ledo slaughters the Whalesquids/Hideauze and enters their underwater nest, which seems to be a ruin of the pre-flood world. Within, he discovers recorded historical data, revealing the truth of the Hideauze, Galactic Alliance, and Earth.

Essentially, as Earth headed headlong into a deadly Ice Age (from which it has now thawed), two factions attempted to flee: “Evolvers” who believed in using generic science to become superhuman creatures, and an orthodox faction that fought them at every turn. In the end, both escaped via wormhole (the Evolvers hijacking the orthodox faction’s efforts) but also left members behind. Among the stars these factions continued their conflict as the Galactic Alliance and Hideauze. On Earth, they came to live peacefully after the end of the Ice Age and Waterworld-creating flood as humans and Whalesquid. Ledo is even able to glimpse one of their young, humanoid form not yet disguised by their squid-like shroud… just before Chamber squashes it. Ledo, naturally, doesn’t take the idea that his hated foes were just another branch of humanity the whole time very well.

However, there are more pressing things to worry about. With the Whalesquids gone, not only is Pinion able to dredge up quite a few toys from the depth, but every treasure-hunter and pirate who gets the word is looking to jump the claim. Ultimately, though, the big change comes with the arrival of a long-missed face: Ledo’s commander, Kugel, in his mecha Striker, and a fleet that has fallen under their sway.

Unlike Ledo, who’s adapted to the culture that found him, Kugel and Striker have taken control and remade their fleet in the image of the Galactic Alliance, ruthlessly disposing of the old and weak, waging war to integrate new groups of humanity into their system, and ultimately planning to take over and “civilize” the world. Ledo, while intitally happy to see a friendly face (something he didn’t think would be possible given the 6500 light year gap to the nearest Alliance outpost), is horrified by the application to other people of norms that were once the only way of life to him, and comes around to wanting to resist Kugel. He’s not alone: Pinion plays up his greed and willing acceptance of Kugel’s dominion, but has no intention of letting Kugel really have his way; the pirate queen defeated earlier, now serving Kugel, has every intention of backstabbing him; and a message that functions as both a warning and a call for aid is even relayed to Gargantia.

To make things even more complicated, when Ledo confronts Kugel, it turns out that Kugel has been dead for some time, and in his absence Striker is actually the one managing the whole thing.

Gargantia is a show with a lot of binary contrasts: Humans and Hideauze, the culture of the Galactic Alliance and the culture of Gargantia, and ultimately a very good (if very late in the game) conflict of AI interests between Striker and Chamber.

Both of them are very well written AI characters. Striker and Chamber have personalities and wants, but they’re also clearly nonhuman intellects. They have the ability to grow, but they also have core programming giving them purpose. And in what they’ve faced on Earth, Striker and Chamber have come to opposite conclusions from the same starting point.

Both began as piloted war-machines for the Galactic Alliance, intended to serve its aims and their pilots in particular. Striker, bereft of her pilot, has cast aside the idea of “Serving”, seeing herself as a program for the uplift and enhancement of humanity as a whole rather than any particular human, thus championing, spreading, and enforcing the ideals of the Galactic Alliance. Chamber, however, fully embraces his state as a tool. The Galactic Alliance is not his objective, Ledo is, and Chamber sees Ledo as someone who is able to outgrow the need for a guide.

It’s just in the last episode, but they have a pretty good philosophical debate during the final battle. The end result is that the Kugel fleet is destroyed, and most of the wonder-technology pulled from the Whalesquid nest with it. Chamber sacrifices himself to take down Striker, and the humans survive and largely rejoin Gargantia, Ledo setting his past aside to become a productive member of his new society, including such things as learning to live in harmony with the Whalesquids.

And that’s basically the show. While Knights of Sidonia was a military Science Fiction story about brutal clashes with an enemy and how technology shapes warfare and life in extreme circumstances in the depths of space, Gargantia is an exploratory/social science fiction tale that uses its premise to explore a meeting and conflict of cultures in a surprisingly nuanced way. One thing I noticed about Gargantia is that while much judgment was leveled against Kugel’s (really, Striker’s) fleet, the same wasn’t pointed at the Galactic Alliance. Chamber theorizes, after the truth of the Hideauze is made known, that peace between the spacefaring Hideauze and the Galactic Alliance is still impossible, meaning (though not explicitly) that the arguably inhumane austerity measures of the Alliance may still be necessary for life… in the Alliance. What’s good for the goose isn’t good for the gander. All the same, the pacifistic message and slice-of-life bent recalls very different creators than did Sidonia; more Ursula LeGuin than David Weber. In fact, with the vibrant colors and frequent flying scenes with either Chamber or Amy’s kite as well as the ultimately anti-war vibe, it doesn’t fail to recall Miyazaki, a creator far on the other end of the spectrum from the thoughts behind Sidonia.

All the same, it does feel similarly classical. The attention to detail is a big thing; I absolutely loved the use of the language barrier, and that it wasn’t trivially disposed of even if it had to be overcome fairly quickly. And the questions of artificial intelligence, transhumanism, and the nature of war are ones that Science Fiction stories have been addressing for a long time.

But perhaps the most remarkable thing about Gargantia is not in how high it reaches, but rather how remarkably absent deep flaws are. You could say that some of the characters are fairly thinly sketched, but then they don’t exactly need to be: only Amy really would have benefited from extra character study. At heart, this is Ledo’s story, and that’s how it remains. Similarly, you could say that the pace is somewhat slow and sedate, but then that’s a factor of the genre, and it’s actually impressive how Ledo’s daily life on Gargantia keeps moving forward in a visual medium with a story that’s not intensely suited to it. You don’t see visual media taking on social sci-fi a lot, and there’s a good reason for that. I’m hard pressed to find any reason to really not recommend or recommend against Gargantia. The best I’ve heard is that maybe the last arc, with the Kugel/Striker fleet, may have been a little unnecessary. Certainly, it was much heavier handed and more action-oriented than the rest of the show. But I think Ledo really did need a good opportunity to do something with his new perspective; he’d left the Gargantia fleet still, at heart, a soldier seeking the extermination of the Hideauze, and by the time he learns the truth in their nest it’s too late for him to change the outcome there. Facing down against a mirror of his own past really gives Ledo the opportunity to solidify his growth and really go over to the side of Gargantia, making amends with his former transgressions and breaking cleanly with his former life. So in my mind, it works.

In the end, I’m somewhat torn because while I wouldn’t recommend Gargantia too strongly, I would recommend it to just about anyone, and think it’s a very good show as a complete package. Sidonia had intense highs and lows, while Gargantia was more average on the whole. For me, that gives Gargantia a B+: a very solid pass with a few high notes. It’s certainly one I think deserves to be watched.