An American Writer's Thoughts on Japanese Animation

An Epic About Robots, Love, and Surfing – Eureka Seven Spoiler Review

Eureka Seven is, in my opinion, a rarity in that it’s a show that gets the long, escalating epic journey just about right. Because this show is no doubt a marathon. At 50 episodes it’s not the longest anime I’ve watched start to finish, but it is in a high tier that most shows don’t go for, and you do feel the weight that time investment can bring to bear. So I suppose the question is if Eureka Seven uses its time well, and if it’s worthwhile.

Because it’s not always wrong that something feels long or weighty. Depending on what a narrative does, it can be important to get a feeling of weight and scale, whether or not you’re actually spending a lot of time on the matter. For other stories, it’s important that the narrative feel light on its feet, even if it’s actually long. Toradora! has basically the same running time as Neon Genesis Evangelion but from a subjective point of view Evangelion feels like it is and should be much longer. Assassination Classroom (a show I’ll have to talk about in depth some day) is basically the length of those other two combined, similar to Eureka Seven, but the pacing is such that I think you could fairly easily be tricked into thinking it’s not much longer than Toradora!

In the case of Eureka Seven, the show is long and feels long. I hesitate to say that it’s like Evangelion, because the two shows have very little in common at all, running skew or counter to one another far more often than they’re on the same wavelength, but in terms of the raw experience of being brought into a saga that has gravity and staying power, they do operate on fairly similar levels.

But, as I said, they otherwise couldn’t be much more different. Evangelion was a show about pain and isolation. It strays into horror, and places its characters in positions that lack power and agency despite said characters piloting giant robots. Eureka Seven is a show about healing, love, and community. There can be dark times, but it’s always firmly in the spectrum of adventure and/or drama and its characters continually find ways to gain agency and push forward even when the situation looks too big.

So, there’s a lot to get through when it comes to a summary. The story begins with Renton Thurston, 14 years old and hating his life with his mechanic grandfather in their small town as he dreams of something more, like a life with his sky-surfer/activist/rebel heroes, the Gekkostate. He kind of gets his wish when a big robot owned by the Gekkostate crashes into his house. The robot in question is the legendary Nirvash typeZERO and its pilot is a strange, pale girl named Eureka. Renton, naturally, falls for Eureka pretty instantly, and manages to help her and escape with the Gekkostate when the big bad military comes knocking.

Life in the Gekkostate, though, isn’t everything Renton hoped it would be. Few of its members give Renton the time of day, and others are downright nasty, the worst offenders being Eureka’s adopted children (who don’t want their ‘mama’ being stolen, fair enough.) and Renton’s big hero, the leader of the Gekkostate, Holland.

Meanwhile, strange things are happening, and our eventual villain, Dewey Novak, starts to gain prominence. His machinations first intersect with the Gekkostate when they both encounter a phenomenon known as a Coralian, the Gekkostate sending in (in the end) Renton and Eureka in the Nirvash, while Dewey sends his hand-picked mecha pilot, a pink-haired lunatic named Anemone, in her anti-Nirvash known as typeTheEND (and yes, that stylized name does hurt me to type out, thanks for asking). Anemone and out heroes are both drawn inside the Coralian to a surreal experience simply known as The Zone. I wish I could say that there were brilliant visual metaphors in here, but in one of the show’s failings (and I’ll be saying that surprisingly little in this review when you get down to it) most of the imagery we see in the Zone doesn’t really tie all that much into what we’ve seen before or what we’ll see after. There are a few moments that are prophetic and much of it feels like it should be highly symbolic, but it also feels like you’re not quite supposed to know what to make of it and maybe the writers didn’t either. In any case, the Zone and its dream world is pretty spectacular, I just wish it was more relevant.

Once they emerge, both girls are out of it, and Renton has to team up with Anemone’s handler and love interest, Dominic, getting us to know them and that many of the members of the ‘enemy’ faction, the government and military, probably aren’t evil. Full disclosure, in a show that has loads and loads of secondary characters, Dominic and Anemone might be some of my favorites. Their arc is very well handled despite how low it is on the priority of things to do right.

After that, the Gekkostate is forced to go to ground for a while, spending a lot of time repairing the ship in a dismal gray mine of sorrow (where we learn that mechas are extracted from the ground in this world, seemingly produced by the “scab coral”), where Eureka’s condition and relationship with Renton both enter a downward spiral, culminating in her nearly being absorbed by the living Scab Coral in the depths of the mine. The experience leaves Eureka bedridden, and Renton is both wracked by his guilt over her condition and the fact that situations force him to come to terms with the fact that fighting in a big robot means killing.

In the depths of his despair, Renton leaves the Gekkostate, leading to a period where our characters are apart. Renton wanders the world, for some of this time ending up in the care of Ray and Charles Beams, a pair of mercenaries who treat Renton like the three of them are a warm and loving family. When Renton learns they’ve been hired to hunt down the Gekkostate, he leaves in a surprisingly heartfelt but rancor-free parting. Eureka, meanwhile, comes to terms with having human emotions, particularly for the missing Renton, and her loneliness helps crack the shell of robotic indifference to the universe she often exuded up to this point. The two reunite when Charles, Ray, and the Military do their best to bring the Gekkostate down, a sequence in which both Charles and Ray end up killed.

A point in the show’s favor is how it handles the lives and deaths of these characters. It would have been easy to make Charles and Ray just a slightly quirky pair of generic enemies, maybe a Bonnie and Clyde duo to be menacing and get dispatched. But Eureka Seven instead chooses to write them as living and breathing people – they have their own hopes and dreams, their own sorrows and grudges, and are mostly seen as legitimately decent human beings driven to their deaths in battle against other legitimately decent human beings by circumstance.

At this point, we are 28 episodes in. That’s similar in length to a lot of shows (a little past the 24-26 bracket), and it already feels like Eureka Seven has done more with that time than many try. The show has gone through a lot of movements, and each of them felt big: The small town, the Gekkostate, the Coralian, the mine, the separated arc… the world has been growing slowly but steadily around all of these, stories have been started and finished (including many single or few episode side arcs that I didn’t feel the need to go into detail on), but Eureka Seven as a whole keeps striding forward. I dare say, by this point in the show, it hasn’t even revealed the true nature of the plot. However, this is about where it turns around and actually tells the audience something of what the bigger point actually is.

The struggle is defined by the truth of the world that we learn from a group of scientists the Gekkostate goes to in order to get their airship repaired and the Nirvash upgraded. That truth is thus: “Coralian” refers not just to a gigantic, cloud-like phenomenon. Rather, it describes life that manifests from the Scab Coral that seems to form most of the planet’s crust, including the aerial form, “Antibody” Coralians that appear briefly to raise hell when the Scab is damaged (which we see in action to horrifying effect during this sequence) and… the human-type Coralian, which might be an attempt by the Coral to comminicate with humans. This last type is especially relevant, because that’s what Eureka actually is.

Tied into this is an idea called the Limit of Life. Essentially, the setting runs with the concept that if there’s too much life (especially intelligent life?) in a contained area, it will somehow rupture space-time and cause an apocalyptic disaster. The Scab Coral is itself over the limit, but is constrained from violating the Limit by its Command Cluster keeping most of the coral asleep. In the meantime, the Scab Coral may present a less esoteric danger if it’s convinced that humans represent a deadly threat, something that Eureka’s existence and friendly association with humans is hopefully avoiding. However, Dewey Novak seems to know at least some of this but not know or believe all of it, as he’s antagonizing the Scab Coral and hunting for the Command Cluster in order to kill it.

Essentially, the race is on to stop Dewey from dooming all life on the planet with his myopic war against the Scab Coral while simultaneously trying to find a way to communicate and live in harmony with the Coral. The first step on the journey Eureka and Renton have to make is to rescue the monk Norbu – a worldly slob and also a high-up priest of the persecuted Vodarac people, with whom the Gekkostate has quite a history (including Renton with arcs around them previously in the show). Acquiring Norbu brings Holland into direct confrontation with Dewey, allowing us to learn that the two are brothers, and while Norbu’s personal habits might leave something to be desired, he does a decent job of mentoring Renton and Eureka and preparing them for their passage through the phenomenon known as the Great Wall.

As is often the case in this show, just getting there takes some doing, involving a journey to the Vodarac holy land (where Norbu is no longer welcome) across a whole lot of world. At the Vodarac Holy Land, Eureka is able to meet with her predecessor, Sakuya, who was Norbu’s partner back in the day before a failed run at the Great Wall left her in a more esoteric state of being. She sends Eureka on with renewed purpose and a better understanding of the love she and Renton have built, which is good because Dewey’s forces (spearheaded by Anemone) have the Great Wall in their sights as well.

At that confrontation, though, it’s the Nirvash that breaks through, complete with Eureka, Renton, and Eureka’s adopted kids who stowed away at the start of the arc. Yeah, one of the other issues with the show is that those kids I mentioned earlier? They get a ton of screen time, and a lot of it isn’t endearing or well-used. They have a good purpose in Eureka’s arc and we do need them to exist, but Eureka Seven is a huge, sprawling show with a huge, sprawling cast and I do think that maybe some other corners of the cast could have used some of that time. All the same, they’re with us here at the end.

For the rest of the show, the team is split up: Eureka, Renton, and the kids are in the world beneath the world. Under the Scab Coral there’s a remarkably preserved planet Earth, after all. Yeah, in another “Make sure you’re following, there will be a test later” turn, the planet this takes place on is actually Earth, the home world of humanity. Humans, however, are unaware of this: they abandoned Earth in the face of the initial growth of the Scab Coral overwhelming the surface, and colonized the world that formed on the Coral’s back thousands of years later, not knowing it was the same place with an extra couple miles of radius to account for what we see in the “World Below”.

In any case, down where Eureka and Renton are has light, fresh air, and everything else you would expect of the surface. It also has oceans of water (not really a thing on the outer surface) and none of the “trappar” currents that all the mechs and airships in the show use to surf or fly through the sky, so the mobility of Team Nirvash is severely hampered and they don’t have a clear goal in sight. What’s more, Eureka’s condition starts degenerating down there, as she develops spreading Coralian mutations.

While they try to survive and maybe locate the Command Cluster down on Earth, Holland and the rest of the Gekkostate attempt to harass Dewey’s military, fighting to buy time for those below to pull a miracle. Meanwhile, Anemone’s condition worsens, and Dewey even attempts to discard her, a sequence of events that greatly displeases Dominic. We learn where she came from in a fairly good sequence, with a visit to a medical facility that performs some twisted (and in the cases we see other than Anemone, fatal) experiments on young girls to create ones with Anemone’s abilities. All this leads to Dominic defecting to the Gekkostate (with his own kind of quirky “underlings” as well) when sent to capture them, after learning the full truth. His goals are coming late in the show, but his persistent desire to save Anemone (and the world. But mostly Anemone.) is both dramatic and kind of adorable

Renton, Eureka, and Dewey discover the location of the Command Cluster at close to the same time: The kids manage to communicate with it, while Dewey initiates the final battle, using his laser satellite to punch a hole in the Scab Coral and send in Anemone to mark the Cluster for more precise targeting. Dominic rushes in after Anemone, and though he manages to save her from moving forward with her essentially suicide mission, she places the targeting beacon before she can be talked down. Renton and Eureka, in the Nirvash, try their best, but Dewey’s giant space laser fires an on-target shot and disintegrates the Command Cluster.

We have two episodes to fix this.

Dewey comes down and engages in a proper final battle with and on his gigantic command ship, including a good showdown with Holland where we learn that Dewey, as much as he seemed like a smooth and tactical villain, was actually crazy enough to intentionally provoke an end-of-the-world scenario out of pure nihilism. I should be frustrated that his motives decayed to omnidestructive spite, but his portrayal is well done enough that it actually works here. Eureka, meanwhile, seems prepared to sacrifice herself to become the new Command Cluster, going so far as to give us a visually stunning climax when the Scab Coral grows a giant black tree to space around her. Renton, however, won’t let her go without trying to find a better way, and with the help of the Gekkostate pilots the Nirvash up to the top to see her. This last run has all the over-the-top anime tropes, like a laser shooting out of the Nirvash’s chest because Renton believes in himself and the power of his love for Eureka, blowing away countless disposable minions, so many cheesy speeches, so much flashy flying… but you know what? It’s actually earned. Often times, when a show goes really big, it doesn’t fit because it escalates out of nowhere. It’s funny, and not dramatic at all. In Eureka Seven, because of how huge and operatic the show as a whole has become, the excess of the ending is more or less fitting, and is a lot of fun to watch.

In the end, it’s the Nirvash that sacrifices itself. Having learned enough from Renton and Eureka, the Nirvash (speaking in a way the audience can hear for the first time, despite Eureka claiming to hear its voice from the beginning) will take half of Earth’s life, human and coral alike, to esoterically ascend to some sort of higher plane of being, where they’ll continue to live and the remaining half will be safely under the Limit of Life, crisis averted with a vast new world opened up.

Good grief. If you think that summary was long, you should see all the subplots, character arcs, and minor details that I had to leave out in order to get it as manageable as it is. This is absolutely one of the show’s strengths, but it does make the darn thing hard to talk about.

As I’ve said before, Eureka Seven is epic and operatic. It feels big, heartfelt, and iconic. Its action is sweeping, but its character moments present and pleasant. The journey the characters go through is grounded in extremely iconic material but at the same time the presentation is unique enough that you kind of allow it. In a sense, it’s similar to Star Wars: you’ve seen something like this a million times before, but at the same time you’ve never seen this before, and the familiar elements make it feel comfortable and help you accept the novel or especially strange elements.

The show is visually impressive as well. If you’re a fan of flying scenes, gorgeous strange landscapes, and fancy movement off of fancy robots you’re going to like this show. The designs are stylish and evocative, and the world Starfox-style aerial battleships and men and robots alike surfing on waves of shimmering light can be, at its best, reminiscent of Miyazaki’s love of the skies.

The show does, however, have its faults. While some of the major characters (particularly Eureka, Anemone, Dominic, and Holland) get good exploration and development, most of the cast ranges from static characters like Matthieu and Norbu, to one or even zero dimensional characters like Ken-Goh and Mischa that pretty much exist to fill rooms and, if they’re lucky, pad scenes. This is part of what I was talking about when I said that the show could have used the time spent on the kids better. Despite the show’s length and awesome scope, so many of the characters don’t have time dedicated to tell their stories that you almost wish there was more, or that there had been some rebalancing.

Then again, stories need extras sometimes. Ken-Goh’s character is pretty much having a cool mustache, but does the narrative of Eureka Seven really need him to be more than his facial hair? I’d contend that while it might be able to be bettered if at least some of the flat characters were more dimensional or the static characters more dynamic, it isn’t strictly a necessity for the story.

The villain is another… questionable subject. Dewey Novak spends most of the run being a very cool villain. He is rather hands-off, but he has a charismatic presence, a threatening intellect, a refined and controlled demeanor, and an iconic style that makes him out to be a potentially amazing bad guy. However, he somewhat falls apart in the final act, and not in the way that you want him to. He does have a powerful rivalry with Holland, but Holland is ultimately a secondary character, and Dewey is basically nothing to Renton and Eureka personally. Further, Dewey’s motives suffer a complete collapse. I don’t mind nihilistic villains, but Dewey Novak was a visionary who seized power and manipulated both the upper echelons of society and the masses to support him via fear of the Coralians. I really do wish he had a better endgame than “destroy the world because I actually hate it”, something that could bring him into conflict, philosophically and literally, with Renton and Eureka rather than just Holland. Again, though, the story works as it is, I just think this is a point where it could be stronger.

On the whole, though, I would rate Eureka Seven at an A. Out of all the mecha shows I’ve reviewed this month (or, spoiler alert, will review this month), Eureka Seven is the one that I liked watching the most. It’s not artistic in the same way as Evangelion or RahXephon, but it’s an immensely enjoyable ride that I’d recommend to just about anybody. I know I’m probably going to ruffle a few feathers giving Eureka Seven a higher letter grade, but I do think it’s important to weigh how well a show works as entertainment and not just how well it works as art, so I’m sticking by my decision here.