An American Writer's Thoughts on Japanese Animation

A Show That Exists? – Granblue Fantasy (Season 1) Spoiler Review

A curious thing happened as I sat down to write my review for this week. I knew there was a show I’d intended to review, but for the life of me I could not remember what it was. I knew I had to have made note of it somewhere and so I looked, and I saw… Granblue Fantasy?

Granblue Fantasy?

Ah, right! Granblue Fantasy. I certainly saw a show by that name. It had characters, and a plot, that much was certain. And, um…

Okay, I’ll cut the comedy routine here. The point is that I didn’t find Granblue Fantasy particularly distinctive or memorable. In many ways it’s actually remarkable how standard it really is, so much so that I could quite easily refer to the characters and moments by the archetypes they evoke or the better characters from other media whose notes they’ve seemingly copied. Yet, at the same time, can I really consider it to be that bad, or worth scorn? Is it like Hundred where the laziness is insulting and noxious, or is it more like Yuuna and the Haunted Hot Springs, where being a largely unremarkable expression of a genre is just that, unremarkable?

To begin with, the story. We start with a mysterious waif (Lyria) escaping the clutches of an evil empire. She falls into the hands of a callow youth with a good heart and great determination (Gran) who, along with the waif’s parental guardian figure (Katalina) and a cute/annoying mascot critter that never does anything (Vyrn), will take the waif on a long and harrowing journey in search of a mysterious magical destiny.

At once, you’re going to be reminded of a better, more unique productions. It’s likely that one will be dominant in your mind. For me, thanks to the “Skyships traveling between islands of rock in a world of open air” theme, it was the game Skies of Arcadia. But you could see in this shades of Star Wars, Lord of the Rings or one of its imitators like the Shannara series, or even hints of Made in Abyss when Gran starts getting worked up about a letter from his missing father promising to meet up at a mythical distant and mysterious location. Which is, oddly enough, a plot thread that pretty much falls by the wayside and is quite tertiary to Gran’s leaving home after general desire to travel and explore, devotion to Lyria, and having his soul literally bound to Lyria’s so there’s a maximum distance that can be between them without croaking (Which also doesn’t get a lot of play). In any case comparisons are freely invited and largely don’t work in Granblue’s favor.

After that, the party travels from the small village hometown to a thriving yet fairly generic larger town, where they meet a pilot with a rough exterior but heart of gold (Rackam) who has a sad back story connecting him to an awesome but currently unused ship. When one of the evil empire’s fruity eccentric generals attacks, the pilot teams up with our heroes, bringing the awesome ship to fly again and fend off the Empire’s assault with their special power, saving the good people.

After that, the group travels to a new land with an eccentric and somewhat singularly focused culture (the Valtz duchy, focused on industry and fire). There, they end up meeting with a hotheaded youngster with great potential (Io) who they ultimately help in the face of yet another evil scheme of the empire.

After that, the show pretty much does the same thing all over again: the party, once again, goes to a new area with a clear theme (Water, this time). Once again, there’s some imperial scheme stirring up trouble that’s presaged from arrival and ultimately comes to head with a big battle. Classic RPG storytelling: you saved the Gorons by clearing out Dodongo’s Cavern, now go help the Zoras by fishing Princess Ruto out of Jabu Jabu’s belly.

In a game, this is pretty expected. Gameplay is usually predicated on a core loop that’s fun and fulfilling in a mechanical sense, and even games with a lot of story tend to make progress in a spiral rather than a line, where you tend to do the same thing in new ways and for new reasons, because that’s what’s fun. It’s a structure that breaks down entirely in a single feature like a novel or a movie, and that’s on thin ice in episodic media like an anime. For episodic media, you want some degree of repetition as fits the common theme of the show, but you also have to have meaningful progress, so that completing an arc doesn’t just leave your characters right where they were with a new flag. There are exceptions, but an an anime with plot like Granblue Fantasy, status quo can’t be god.

What saves the final arc of Granblue Fantasy, then, is the fact that they actually put some emotional investment in there with the “stop the evil scheme”. Gran and Lyria grow closer, and though you can feel the “Kidnap me” sign on her back in one scene (right before she gets kidnapped) there is some actual emotional bonding. It’s very basic, but it’s entirely serviceable. Lyria is faced with the reality of her great power and the blood that, legitimately or not, she feels is on her hands, causing her to retreat to a dark place inside her mind from which Gran has to save her. Again, this is really basic stuff. I compared this show to Skies of Arcadia, and Fina (the mysterious waif with otherworldly power) has some much more compelling conflicts despite that not really being the game’s focus. But, again, it’s a functional sort of basic, the old workhorse angst that can be trotted out and do its job when needed.

The episode and a half, though, is pure fanservice. And not Beach Episode fanservice (though they do slip that in), but a sequence and episode that serves purely to appeal to people who are familiar to the game. For the final episode of actual plot, a seemingly endless host of collectible characters show up, show off their one signature move each fighting a horde of monsters, and then vanish into group shots. I assume you can meet all these characters in game and it’s cool to see them if you know who they are, but I never played Granblue Fantasy so they’re just a barrage of these strange and colorful designs that appear, do something kind of cool but not really cool because there’s no investment in it, and then disappear. Azur Lane did something pretty similar. Normally, it was more graceful, simply utilizing a huge cast of incidental characters throughout, but in the final episode when a line-up of everyone whose name had not already been called showed up in their best in-game art, it was even sloppier, so I guess I’ll call that a wash.

More curious is episode thirteen. The thirteenth episode of this season of Granblue Fantasy isn’t in continuity with the others. It seems to take place roughly a little while after episode 12, but Gran has been replaced by the girl version, Djeeta, presumably so we have an extra pair of breasts for the swimsuit moments. The episode plays full comedy, with Djeeta and her larger and more colorful crew being insanely overpowered and the imperial plan foiled in a vignette being something about stealing ice. There’s no drama because there’s not meant to be and no legitimate closure because we’re getting things on a different timeline where the characters and quest are presumably at least a little different. It’s a baffling choice, and if you’re not a fan of the game who wants to see extra characters (like, presumably, Djeeta) I’d say you could just skip it, even if you want to go on to a second season that I’m assuming doesn’t just suddenly star Djeeta for cause not announced. Because, for someone who doesn’t know the game, it’s a bizarre choice that seems to undermine the conclusion and emotional stakes of the show as a whole.

And that, really, is all there is to the first season of Granblue Fantasy the Animation. It’s a melting pot of every fantasy epic you know, particularly the video game ones, with functional bits that are time-worn and lackluster but still in good working order. The most interesting bits are the visual ones: they skyships and aeronautical world are fresher than most and the colorful characters in an endless variety of often one-off fantasy races are something that’s newer and different, but even those elements are done better elsewhere, the former in Skies of Arcadia and the latter with even more wild creativity in Tower of God among others.

Yet, for all of that, it’s the good deal used car of fantasy Anime: the parts all have a lot of miles on them, but the whole thing runs fine and will get you to your goal (entertainment), just not in any semblance of style. There’s no real reason to get mad at Granblue Fantasy or warn against it; it uses its tropes in effective ways, and even if you feel like you’re honing your future sight with how predictable it can be, it’s predictable because it’s following a very simple formula for modest success that works for good reasons. It’s close to being the Platonic Ideal of a fantasy story, which would also be the metric for a flat C, dragged up to a C+ by its few laudable elements of distinctness. There’s nothing bad here, except arguably the weird off-the-rails fanservice ending, and there are a couple drops of good. I’ll probably forget it again soon enough, but I hold it no rancor.