Let’s get this out of the way: I’m looking at, and only at, Unlimited Blade Works, the anime. I will not be considering any other Fate routes or properties or any other components of the Nasuverse in this review. I will also get out of the way that I’ve alluded to Unlimited Blade Works before, using it as something of a benchmark for super-powered action. So part of this review will be setting the record straight regarding a topic I can’t help but reference.
For those who don’t know, Fate/Stay Night, including Unlimited Bladeworks (UBW for short), is a sort of Urban Fantasy death game where a small selection of wizards conjure the spirits of heroes of myth, legend, and history (categorized by “classes”) to do battle and claim the wish-granting Holy Grail. Like most good death games, things aren’t what they might seem to be at first, but it will take a while to get there.
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